Abstract
Climate change is arguably the most urgent crisis of our lifetimes, and the Design community has been continuously exploring how to respond to this complex challenge. However, the past few years have demonstrated just how difficult climate change communication and engagement can be. As a response to the Anthropocene challenges, HCI and Design researchers have been debating the need for a shift from user-centered design to more inclusive, multispecies perspectives that also focus on systemic change. This is, therefore, an opportune moment to question how Design researchers have been approaching climate change and its interaction challenges, supporting the discussion on where the field should go. We present a literature review of HCI and Design research projects on climate change that target the general public. The result is the analysis and discussion of a corpus of 74 projects through the grounded theory review method. From our findings, we propose implications for design that take advantage of diverse interaction strategies and hope to inform future applied research on this pressing topic.
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Appendix
Appendix
1.1 List and References of the Final Data Set (N = 74)
1. Smog is Democratic
Tanyoung, K. and DiSalvo, C. 2010. Speculative Visualization: A New Rhetoric for Communicating Public Concerns. Design and Complexity - DRS International Conference 2010 (2010).
2. SINAIS
Nisi, V. et al. 2011. Beyond Eco-feedback: using art and emotional attachment to express energy consumption. Proceedings of the 8th ACM conference on Creativity and cognition - C&C’11 (Atlanta, Georgia, USA, 2011), 381.
3. Aware Living Interface System
Bartram, L. et al. 2011. Smart Homes or Smart Occupants? Supporting Aware Living in the Home. Human-Computer Interaction – INTERACT 2011. P. Campos et al., eds. Springer Berlin Heidelberg. 52–64.
4. Chalk visualizations
Moere, A.V. et al. 2011. Comparative feedback in the street: Exposing residential energy consumption on house façades. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2011).
5. Energy meter
Barreto, M. et al. 2011. Social Translucence as a Theoretical Framework for Sustainable HCI. Human-Computer Interaction – INTERACT 2011. Springer Berlin Heidelberg. 195–203.
6. WALDEN
Schneider, B. et al. 2012. WALDEN: multi-surface multi-touch simulation of climate change and species loss in thoreau’s woods. Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces - ITS’12 (Cambridge, Massachusetts, USA, 2012), 387.
7. SINAIS from Fanal
Nisi, V. et al. 2013. SINAIS from Fanal: design and evaluation of an art-inspired eco-feedback system. Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI on - CHItaly’13 (Trento, Italy, 2013), 1–10.
8. PlayGreen
Barreto, M. et al. 2013. Playing for the planet: designing toys that foster sustainable values. Proceedings of the 31st European Conference on Cognitive Ergonomics (Toulouse France, Aug. 2013), 1–6.
9. Personal Energy Dashboard
Colley, J.A. et al. 2013. Exploring Reactions to Widespread Energy Monitoring. Human-Computer Interaction – INTERACT 2013. P. Kotzé et al., eds. Springer Berlin Heidelberg. 91–108.
10. Youth Mapping Project
Giusti, L. et al. 2013. Designing a Platform for Participatory Urbanism: Transforming Dialogue into Action in Underserved Communities. Human-Computer Interaction – INTERACT 2013. P. Kotzé et al., eds. Springer Berlin Heidelberg. 796–803.
11. Plant Guild Composer
Norton, J. et al. 2014. Plant guild composer: an interactive online system to support back yard food production. CHI’14 Extended Abstracts on Human Factors in Computing Systems (Toronto Ontario Canada, Apr. 2014), 523–526.
12. The Talking Plants
Heitlinger, S. et al. 2014. The talking plants: an interactive system for grassroots urban food-growing communities. CHI’14 Extended Abstracts on Human Factors in Computing Systems (Toronto Ontario Canada, Apr. 2014), 459–462.
13. Floracaching
Bowser, A. et al. 2014. Gamifying citizen science: a study of two user groups. Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing - CSCW Companion’14 (Baltimore, Maryland, USA, 2014), 137–140.
14. Energy Diet
Kuo, P.-Y. and Horn, M.S. 2014. Energy diet: energy feedback on a bathroom scale. Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing (Seattle Washington, Sep. 2014), 435–446.
15. Ghost Hunter
Banerjee, A. and Horn, M.S. 2013. Ghost hunter: parents and children playing together to learn about energy consumption. Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI’14 (Munich, Germany, 2013), 267–274.
16. EnergyBugs
Ryokai, K. et al. 2014. EnergyBugs: energy harvesting wearables for children. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto Ontario Canada, Apr. 2014), 1039–1048.
17. GHG Journey game
Hanh, Y. 2014. Communication of Food Sustainability: from Dissemination to Participatory Knowledge Building. Design’s Big Debates - DRS International Conference 2014 (Umeå, Sweden, 2014).
18. Ecotone
Elias, L. and Clark, C. 2014. Ecotone: Finding Common Ground Across Art, Science and Ranching. Design’s Big Debates - DRS International Conference 2014 (Umeå, Sweden, 2014).
19. Here / Now / Look / See
Idem.
20. Energy Babble
Gaver, W. et al. 2015. Energy Babble: Mixing Environmentally-Oriented Internet Content to Engage Community Groups. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul Republic of Korea, Apr. 2015), 1115–1124.
21. UKKO
Dickinson, A. et al. 2015. UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (London United Kingdom, Oct. 2015), 493–498.
22. What's cooking
Ng, K.H. et al. 2015. What’s cooking: A digital intervention to encourage sustainable food behaviour using mobile and wearable technologies. Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (Copenhagen Denmark, Aug. 2015), 1058–1061.
23. Fishing with Friends
D’Angelo, S. et al. 2015. Fishing with friends: using tabletop games to raise environmental awareness in aquariums. Proceedings of the 14th International Conference on Interaction Design and Children (Boston Massachusetts, Jun. 2015), 29–38.
24. MiniOrb
Rittenbruch, M. et al. 2015. Mini-Orb: A Personal Indoor Climate Preference Feedback Interface. Human-Computer Interaction – INTERACT 2015. J. Abascal et al., eds. Springer International Publishing. 134–149.
25. Shedding Lights
Huizenga, J. et al. 2015. Shedding Lights on Human Values: An Approach to Engage Families with Energy Conservation. Human-Computer Interaction – INTERACT 2015. J. Abascal et al., eds. Springer International Publishing. 210–218.
26. Echo Chamber
Burch, E. et al. 2016. Echo Chamber: A Persuasive Game on Climate Change Rhetoric. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (Austin Texas USA, Oct. 2016), 101–107.
27. Green Ball Kiosk
Jennett, C. et al. 2016. Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin Texas USA, Oct. 2016), 389–400.
28. ColorMoves
Samsel, F. et al. 2016. Interactive Colormapping: Enabling Multiple Data Range and Detailed Views of Ocean Salinity. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (San Jose California USA, May 2016), 700–709.
29. The prediction machine
Jacobs, R. et al. 2016. The Prediction Machine: Performing Scientific and Artistic Process. Proceedings of the 2016 ACM Conference on Designing Interactive Systems (Brisbane QLD Australia, Jun. 2016), 497–508.
30. MyPart
Tian, R. et al. 2016. MyPart: Personal, Portable, Accurate, Airborne Particle Counting. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose California USA, May 2016), 1338–1348.
31. Watt-I-See
Quintal, F. et al. 2016. Watt-I-See: A Tangible Visualization of Energy. Proceedings of the International Working Conference on Advanced Visual Interfaces (Bari Italy, Jun. 2016), 120–127.
32. Temperature Calendar
Costanza, E. et al. 2016. “A bit like British Weather, I suppose”: Design and Evaluation of the Temperature Calendar. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose California USA, May 2016), 4061–4072.
33. Climaps
Mauri, M. and Ciuccarelli, P. 2016. Designing diagrams for social issues. Design Research Society Conference 2016 (Jun. 2016).
34. Mapping Climate Communication
University of Westminster and Boehnert, J. 2016. Data Visualisation Does Political Things. Design Research Society Conference 2016 (Jun. 2016).
35. Toaster For Life
Lancaster University and Stead, M. 2016. A Toaster For Life: Using Design Fiction To Facilitate Discussion On The Creation Of A Sustainable Internet of Things. Future Focused Thinking (Brighton, United Kingdom, Jun. 2016).
36. Beespoon
University of York et al. 2016. Stories in a Beespoon: Exploring Future Folklore through Design. Future Focused Thinking (Brighton, United Kingdom, Jun. 2016).
37. Human-power bike
Shin, H.D. and Bhamra, T. 2016. Design for sustainable behaviour: a case study of using human-power as an everyday energy source. J. of Design Research. 14, 3 (2016), 280. https://doi.org/10.1504/JDR.2016.079763.
38. London Phenological Clock
Smith, N. et al. 2017. Designing for Cohabitation: Naturecultures, Hybrids, and Decentering the Human in Design. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver Colorado USA, May 2017), 1714–1725.
39. Cool Cities
Doshi, S. et al. 2017. Cool Cities A Tangible User Interface for Thinking Critically about Climate Change. Proceedings of the 2017 Conference on Interaction Design and Children (Stanford California USA, Jun. 2017), 709–712.
40. VR Wildfire Prevention
Vega, J. et al. 2017. VR wildfire prevention: teaching campfire safety in a gamified immersive environment. Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (Gothenburg Sweden, Nov. 2017), 1–2.
41. Kidnetic
Parviainen, E. et al. 2017. Transform Your Kids Into Self Sustainable Power Plants: Teaching Sustainable Behaviour to Young Users. Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (Edinburgh United Kingdom, Jun. 2017), 155–160.
42. Narratta
Morrison, A. and Chisin, A. 2017. Design fiction, culture and climate change. Weaving together personas, collaboration and fabulous futures. The Design Journal. 20, sup1 (Jul. 2017), S146–S159. https://doi.org/10.1080/14606925.2017.1352704.
43. Future Tense
Angheloiu, C. et al. 2017. Future Tense: Alternative Futures as a Design Method for Sustainability Transitions. The Design Journal. 20, sup1 (Jul. 2017), S3213–S3225. https://doi.org/10.1080/14606925.2017.1352827.
44. Fiscilla
Morrison, A. and Chisin, A. 2017. Design fiction, culture and climate change. Weaving together personas, collaboration and fabulous futures. The Design Journal. 20, sup1 (Jul. 2017), S146–S159. https://doi.org/10.1080/14606925.2017.1352704.
45. Future Coast
Moulder, V. et al. 2018. HCI Interventions for Science Communication. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC Canada, Apr. 2018), 1–9.
46. Disaster Resilience Journal
idem.
47. Techno Medicine Wheel
idem.
48. GrowKit
Steiner, H. et al. 2018. GrowKit: A Kit for Organisms to Promote Personalized STEAM Learning. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC Canada, Apr. 2018), 1–1.
49. Lost and Found
Hesselgren, M. et al. 2018. Exploring Lost and Found in Future Images of EnergyTransitions: towards a bridging practice of provoking and affirming design. (Jun. 2018).
50. Transition Design workshop
Irwin, T. 2018. The Emerging Transition Design Approach. Proceedings of Design Research Society Conference (Ireland, 2018).
51. I Stood Up in Chrisp Street
Williams, D. 2018. Fashion Design as a Means to Recognize and Build Communities-in-Place. She Ji: The Journal of Design, Economics, and Innovation. 4, 1 (2018), 75–90. https://doi.org/10.1016/j.sheji.2018.02.009.
52. Smell Pittsburgh
Hsu, Y.-C. et al. 2019. Smell Pittsburgh: community-empowered mobile smell reporting system. Proceedings of the 24th International Conference on Intelligent User Interfaces (Marina del Ray California, Mar. 2019), 65–79.
53. Mixed Reality Tornado Simulator
Chiou, Y.-M. 2019. Multi-Party Mixed Reality Interaction for Earth Sciences Education. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (Tempe Arizona USA, Mar. 2019), 719–722.
54. WhatFutures
Lambton-Howard, D. et al. 2019. WhatFutures: Designing Large-Scale Engagements on WhatsApp. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow Scotland Uk, May 2019), 1–14.
55. PowerShare
Scuri, S. et al. 2019. An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading. Human-Computer Interaction – INTERACT 2019. D. Lamas et al., eds. Springer International Publishing. 91–111.
56. CyclAir
Schneiders, E. and Skov, M.B. 2019. CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO $$_2$$ 2 Levels While Cycling. Human-Computer Interaction – INTERACT 2019. D. Lamas et al., eds. Springer International Publishing. 678–687.
57. Atlantic Wonder
Vezzani, V. et al. 2019. Atlantic Wonder. Exploring Nature and Design in Madeira island. The Design Journal. 22, sup1 (Apr. 2019), 1603–1617. https://doi.org/10.1080/14606925.2019.1594994.
58. Spilltime
Reitsma, L. et al. 2019. Spilltime: Designing for the relationship between QS, CO2e and climate goals. The Design Journal. 22, sup1 (Apr. 2019), 1087–1100. https://doi.org/10.1080/14606925.2019.1594976.
59. Animal Diplomacy Bureau
Phillips, R. and Kau, K. 2019. Gaming for Active Nature Engagement. Animal Diplomacy Bureau: designing games to engage and create player agency in urban nature. The Design Journal. 22, sup1 (Apr. 2019), 1587–1602. https://doi.org/10.1080/14606925.2019.1594993.
60. Pathway creation toolset
Hyysalo, S. et al. 2019. Codesign for transitions governance: A mid-range pathway creation toolset for accelerating sociotechnical change. Design Studies. 63, (Jul. 2019), 181–203. https://doi.org/10.1016/j.destud.2019.05.002.
61. Water Pants
Biggs, H.R. and Desjardins, A. 2020. High Water Pants: Designing Embodied Environmental Speculation. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu HI USA, Apr. 2020), 1–13.
62. Econundrum
Sauvé, K. et al. 2020. Econundrum: Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture. Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven Netherlands, Jul. 2020), 1287–1300.
63. Karma Kettle
Pschetz, L. et al. 2020. Push-Pull Energy Futures: Using Design to Discuss Agency in Distributed Energy Systems. Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven Netherlands, Jul. 2020), 1341–1350.
64. Make Some Noise for Nature
van Greevenbroek, R. et al. 2020. Make Some Noise for Nature: A Multisensory Public Display Game Experience. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu HI USA, Apr. 2020), 1–6.
65. SCP in 360°
Muntean, R. et al. 2020. Communicating Sustainable Consumption and Production in 360° Video. Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven Netherlands, Jul. 2020), 1259–1271.
66. Planet Bug
Blunt, T. et al. 2020. Planet Bug: Promoting Awareness of Declining Insect Populations. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu HI USA, Apr. 2020), 1–5.
67. MoBi
Madyal, J. et al. 2020. MoBi - An Interactive Classroom Robot Helping Children to Separate Waste. Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction (Cambridge United Kingdom, Mar. 2020), 629–630.
68. Rayuela
Chhikara, A. and Hespanhol, L. 2020. Rayuela: Delivering Serious Information Through Playful Interactive Installations. Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (Sydney NSW Australia, Feb. 2020), 661–667.
69. NatureCollections
Kawas, S. et al. 2020. “Otter this world”: can a mobile application promote children’s connectedness to nature? Proceedings of the Interaction Design and Children Conference (London United Kingdom, Jun. 2020), 444–457.
70. Illuminate
Chan, T. and Leung, A. 2020. Illuminate: A Simulation Game to Instill Grounded Hope in Youth for Climate Action. Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (Virtual Event Canada, Nov. 2020), 47–49.
71. Disaster and Climate Change Artathon
Soden, R. et al. 2020. The Disaster and Climate Change Artathon: Staging Art/Science Collaborations in Crisis Informatics. Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven Netherlands, Jul. 2020), 1273–1286.
72. Designerly Living Labs
KTH Royal Institute of Technology, Sweden et al. 2020. Designerly Living Labs: Early-stage exploration of future sustainable concepts. (Sep. 2020).
73. Social Innovation Climate Action Labs
2811 Social Change Platform and Carrasco, G. 2020. Social Innovation Labs for Climate Action: South to South Collaboration to Tackle Climate Change. Pivot 2020: Designing a World of Many Centers (2020).
74. Change points toolkit
Hoolohan, C. and Browne, A.L. 2020. Design thinking for practice-based intervention: Co-producing the change points toolkit to unlock (un)sustainable practices. Design Studies. 67, (Mar. 2020), 102–132. https://doi.org/10.1016/j.destud.2019.12.002.
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Ferreira, M., Nisi, V., Nunes, N. (2022). Interaction for Crisis: A Review of HCI and Design Projects on Climate Change and How They Engage with the General Public. In: Bruyns, G., Wei, H. (eds) [ ] With Design: Reinventing Design Modes. IASDR 2021. Springer, Singapore. https://doi.org/10.1007/978-981-19-4472-7_56
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