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Virtual Lesson Game for Prompting Teachers to Change Their Instructional Style to Promote the Integration and Utilization of Knowledge in Problem-Solving

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Neo-Simulation and Gaming Toward Active Learning

Part of the book series: Translational Systems Sciences ((TSS,volume 18))

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Abstract

The new Japanese National Course of Studies intends to cultivate generic skills with the cooperation of each subject area in a “Period for Integrated Study.” To achieve this purpose, this study aims to develop a virtual lesson game for teacher education to improve teachers’ instructional style. The game engages teachers into two lessons, an introductory lesson and an advanced lesson. To design and conduct appropriate lessons, teachers need to understand a student model that represents the mental model of learners who achieve the instructional goal. To do so, this study adopts my “Warp and Woof model of problem-solving” and provides teachers with feedback by changing the situation according to teachers’ choices in the game.

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Correspondence to Toshiki Matsuda .

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Matsuda, T. (2019). Virtual Lesson Game for Prompting Teachers to Change Their Instructional Style to Promote the Integration and Utilization of Knowledge in Problem-Solving. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_47

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  • DOI: https://doi.org/10.1007/978-981-13-8039-6_47

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-8038-9

  • Online ISBN: 978-981-13-8039-6

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