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A Study on Gaming of Participatory Evacuation Planning in Tourist Areas Using Agent Simulation

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Neo-Simulation and Gaming Toward Active Learning

Part of the book series: Translational Systems Sciences ((TSS,volume 18))

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Abstract

The purpose of this study is to show the effectiveness of a gaming of participatory evacuation planning in tourist areas using agent simulation from the viewpoint of legitimate peripheral participation. This study conducted an experiment of the gaming to take a pre- and post-questionnaire survey of 32 students. We got two findings including two of the central components of legitimate peripheral participation. First, this gaming using agent simulation can function as a practical disaster prevention activity. Second, participants can join this gaming from their standpoint without special knowledge and skills. This study confirms that this gaming using agent simulation can facilitate collaboration between researchers and members of the public, which is an essential component of community disaster prevention.

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Correspondence to Kohei Sakai .

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Sakai, K., Shimizu, H., Toyoda, Y., Kanegae, H. (2019). A Study on Gaming of Participatory Evacuation Planning in Tourist Areas Using Agent Simulation. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_23

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  • DOI: https://doi.org/10.1007/978-981-13-8039-6_23

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-8038-9

  • Online ISBN: 978-981-13-8039-6

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