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Interactive Prophet’s Storybook Using Augmented Reality

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Envisioning the Future of Online Learning

Abstract

The scarcity of Islamic learning materials having interactive interfaces gave rise to the implementation of our research. In this project, we integrate Augmented Reality (AR) elements into a children’s storybook. The Prophet’s Storybook integrates a mixed reality interface into a physical printed book to provide users with both reality and virtual experiences seamlessly. A vision-based tracking method is used to overlay virtual models on real book pages, creating an AR scene. When users view an AR scene, they will experience an immersive Virtual Reality (VR) environment. Unlike immersive VR, AR interfaces allow users to view the real world at the same time as virtual imagery attached to real locations and objects. The interface also supports multi-scale collaboration, allowing multiple users to experience the same virtual environment either from an egocentric or an exocentric perspective. The project was tested on an audience of randomly selected children aged 5–6 years.

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Correspondence to Anita Mohd Yasin .

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© 2016 Springer Science+Business Media Singapore

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Yasin, A.M., Isa, M.A.M., Endut, N.A. (2016). Interactive Prophet’s Storybook Using Augmented Reality. In: Luaran, J., Sardi, J., Aziz, A., Alias, N. (eds) Envisioning the Future of Online Learning. Springer, Singapore. https://doi.org/10.1007/978-981-10-0954-9_34

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  • DOI: https://doi.org/10.1007/978-981-10-0954-9_34

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-0952-5

  • Online ISBN: 978-981-10-0954-9

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