Abstract
This research aims to understand how Augmented Reality (AR) can enhance and enrich the traditional experience of reading an illustrated children’s book. In this context, a children’s book has been developed that explores the digital component of AR, along with the characteristics of a physical book, resulting in a synergy with the printed narrative. The narrative is presented in two layers, a printed one and a digital one, the latter reveals characters that are not seen in the page layout.
Thus, after the interactive book prototype was created, tests were conducted with a sample of the target audience. These tests helped to understand that this combination resulted in a captivating experience for the user who demonstrated a positive reaction to the book and the activity. The project revealed that it can bring the user and reading closer together through the use of technology, which has proven to be a relevant and engaging factor among young audiences. These tests also revealed that participants did not have difficulty handling both dimensions, the book and the mobile device, simultaneously. Similarly, the test also focused on information retention about the narrative to assess the ability of AR to improve the understanding of illustrated story reading.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Altinpulluk H, Kesim M (2016) The classification of augmented reality books: A literature review. 4110–4118
Barab S, Squire K (2004) Design-based research: putting a stake in the ground. J Learn Sci 13(1):1–14. https://doi.org/10.1207/s15327809jls1301_1
da Cruz DM (2021) As histórias infantis e o desenvolvimento das crianças. Rev. Primeira Evolução 1(21):23–31
Ferreira de Oliveira M (2011) Metodologia científica: Um manual para a realização de pesquisas em Administração. UFG; Universidade Federal de Goiás, Catalão
Gil AC (2008) Métodos e técnicas de pesquisa social (6th ed.). Atlas
Grasset R, Dunser A, Billinghurst M (2008) The design of a mixed-reality book: Is it still a real book? 99–102
Lebeau V (2018) The strange case of Dr. Jekyll and Mr. Hyde. In Encyclopedia Britannica. https://www.britannica.com/topic/The-Strange-Case-of-Dr-Jekyll-and-Mr-Hyde
Massoni LFH (2018) Ilustrações em livros infantis: Alguns apontamentos. DAPesquisa 7(9):121–129
Pina A (2015) Narrativas aumentadas [Monografia (Graduação em Produção Editorial)]. Escola de Comunicação, UFRJ
Pina A (2016) Jekyll e Hyde, de Martin Kovacovsky e Marius Hügli. Medium. https://medium.com/historias-aumentadas/jekyll-and-hyde-de-martin-kovacovsky-e-marius-h%C3%BCgli-2a629b1d92a
Rubin EGK (2005) Pop-up and Movable Books In the Context of History. The Pop-Up Lady. The Pop-up Lady. https://popuplady.com/about-pop-ups/pop-up-and-movable-books-in-the-context-of-history
Santos MEC, Chen A, Taketomi T, Yamamoto G, Miyazaki J, Kato H (2014) Augmented reality learning experiences: survey of prototype design and evaluation. IEEE Trans Learn Technol 7(1):38–56. https://doi.org/10.1109/TLT.2013.37
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Fernandes, A., Leite, L. (2024). The Expanded Book - Various Perspectives in Augmented Reality. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication IV. DIGICOM 2023. Springer Series in Design and Innovation , vol 35. Springer, Cham. https://doi.org/10.1007/978-3-031-47281-7_18
Download citation
DOI: https://doi.org/10.1007/978-3-031-47281-7_18
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-47280-0
Online ISBN: 978-3-031-47281-7
eBook Packages: EngineeringEngineering (R0)