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Urban Planning Games and Simulations: From Board Games to Artificial Environments

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Simulation and Gaming in the Network Society

Part of the book series: Translational Systems Sciences ((TSS,volume 9))

Abstract

Urban planning games and simulations span more than a century of public and professional interest. Although they are primarily recreational in nature, there is potential for them to be catalysts to educate the public on environmental, economic, and social issues connected with urban sustainability, resiliency, and regeneration. Early games were based on a linear (mechanical) approach to urbanism. Today’s computer simulations have various degrees of autonomous systems interactions. As games and simulations evolve in complexity and realism, so too does their ability to mirror more integrated urban systems and explore a wide range of scenario planning alternatives. Future simulations will include more autonomous interaction and eventually artificial intelligence-designed environments.

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Acknowledgments

With much appreciation to Dr. Hidehiko Kanegae, the Japan Association of Simulation and Gaming (JASAG), and the International Simulation and Gaming Association (ISAGA). Illustrations courtesy of boardgamegeek.com, Wikimedia, and cited references.

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Correspondence to Ric Stephens .

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© 2016 Springer Science+Business Media Singapore

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Stephens, R. (2016). Urban Planning Games and Simulations: From Board Games to Artificial Environments. In: Kaneda, T., Kanegae, H., Toyoda, Y., Rizzi, P. (eds) Simulation and Gaming in the Network Society. Translational Systems Sciences, vol 9. Springer, Singapore. https://doi.org/10.1007/978-981-10-0575-6_19

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