Abstract
This chapter provides an overview of educational mobile apps as well as different models of classification. It also sheds light on the complex mobile app ecosystem from four perspectives: the learner, the teacher, the developer and the distributor. It highlights the contradictions that arise from the different goals and expectations from each perspective. The chapter concludes with a brief discussion of the motivational aspects of games and their current role for educational mobile apps as well as the future development of apps.
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Notari, M.P., Hielscher, M., King, M. (2016). Educational Apps Ontology. In: Churchill, D., Lu, J., Chiu, T., Fox, B. (eds) Mobile Learning Design. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-10-0027-0_5
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