Abstract
This study was conducted to create a more tangible educational environment by allowing learners to directly control three-dimensional learning contents through the touch interface of smart devices. Furthermore, because there are limitations to the acquisition and provision of three-dimensional learning contents due to difficulties in producing them, the proposed framework was designed to allow teachers and learners to directly produce and share contents. The proposed framework is based on intuitive XML language and the application was built to enable playback and authoring in Android-installed devices. In addition, a server environment was constructed for contents sharing. The feasibility of the proposed framework was verified through expert evaluation and its potential for utilization of new learning contents was positively evaluated.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Murphy ML (2010) Beginning Android2. Apress, New York
Hashimi S, Komatineni S, MacLean D (2010) Pro Android2. Apress, New York
Dalvik virtual machine internals. http://developer.android.com/videos/index.html#v=ptjedOZEXPM
Google. http://developer.android.com/guide/basics/what-is-android.html
Munshi A, Ginsburg D, Shreiner D (2008) OpenGL ES 2.0 programming guide. Addison-Wesley Professional, Boston
w3schools. http://www.w3schools.com/Dom/dom_parser.asp
Google. http://developer.android.com/guide/topics/graphics/opengl.html
Text-To-Speech and Eyes-Free Project. http://developer.android.com/videos/index.html#v=xS-ju61vOQw
Pulli K, Aarnio T, Miettinen V, Roimela K, Vaarala J (2007) Mobile 3D graphics. Morgan Kaufmann, San Francisco
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer Science+Business Media Dordrecht(Outside the USA)
About this paper
Cite this paper
Kim, E., Hyun, D., Kim, J. (2013). Design and Implementation of Learning Content Authoring Framework for Android-Based Three-Dimensional Shape. In: Park, J., Ng, JY., Jeong, HY., Waluyo, B. (eds) Multimedia and Ubiquitous Engineering. Lecture Notes in Electrical Engineering, vol 240. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6738-6_52
Download citation
DOI: https://doi.org/10.1007/978-94-007-6738-6_52
Published:
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-007-6737-9
Online ISBN: 978-94-007-6738-6
eBook Packages: EngineeringEngineering (R0)