Abstract
In our program RODIN, objects are formed through the use of bicubic B-Splines. We will describe aspects of this program that allows us to generate realistic scenes and special effects that are characteristic of B-Splines.
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© 1985 Springer-Verlag Tokyo
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Huitric, H., Nahas, M. (1985). Realistic Effects with Rodin. In: Kunii, T.L. (eds) Frontiers in Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68025-3_12
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DOI: https://doi.org/10.1007/978-4-431-68025-3_12
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68027-7
Online ISBN: 978-4-431-68025-3
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