Overview
- Editors:
-
-
Tosiyasu L. Kunii
-
Kunii Laboratory of Computer Science, Department of Information Science, Faculty of Science, The University of Tokyo, Japan
Access this book
Other ways to access
Table of contents (29 papers)
-
-
Geometry Modelling
-
-
- Ingrid Carlbom, Indranil Chakravarty, David Vanderschel
Pages 2-12
-
- Kazunori Yamaguchi, Toshiaki Satoh, Tosiyasu L. Kunii
Pages 13-25
-
- Hiroaki Chiyokura, Fumihiko Kimura
Pages 26-43
-
- Fujio Yamaguchi, Toshiya Tokieda
Pages 44-65
-
- Steven G. Satterfield, David F. Rogers
Pages 66-73
-
- Yoshimi Ota, Hiroshi Arai, Shinji Tokumasu, Toshio Ochi
Pages 74-87
-
Graphic Languages
-
-
- Naota Inamoto, Kazunori Yamaguchi, Tosiyasu L. Kunii
Pages 90-100
-
- Nadia Magnenat-Thalmann, Mario Fortin, Louis Langlois, Daniel Thalmann
Pages 101-113
-
Visualization Techniques
-
Front Matter
Pages 115-115
-
- Hirohiko Kishino, Katsumi Tanaka
Pages 116-128
-
-
- Serge Motet, Daniel Laurent
Pages 146-158
-
- Hervé Huitric, Monique Nahas
Pages 159-168
-
Human Factors
-
Front Matter
Pages 169-169
-
- Phyllis Reisner, Glen G. Langdon Jr.
Pages 170-187
-
-
About this book
Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.
Editors and Affiliations
-
Kunii Laboratory of Computer Science, Department of Information Science, Faculty of Science, The University of Tokyo, Japan
Tosiyasu L. Kunii