Frontiers in Computer Graphics

Proceedings of Computer Graphics Tokyo ’84

  • Tosiyasu L. Kunii

Table of contents

  1. Front Matter
    Pages i-xi
  2. Geometry Modelling

    1. Front Matter
      Pages 1-1
    2. Ingrid Carlbom, Indranil Chakravarty, David Vanderschel
      Pages 2-12
    3. Kazunori Yamaguchi, Toshiaki Satoh, Tosiyasu L. Kunii
      Pages 13-25
    4. Hiroaki Chiyokura, Fumihiko Kimura
      Pages 26-43
    5. Fujio Yamaguchi, Toshiya Tokieda
      Pages 44-65
    6. Steven G. Satterfield, David F. Rogers
      Pages 66-73
    7. Yoshimi Ota, Hiroshi Arai, Shinji Tokumasu, Toshio Ochi
      Pages 74-87
  3. Graphic Languages

    1. Front Matter
      Pages 89-89
    2. Naota Inamoto, Kazunori Yamaguchi, Tosiyasu L. Kunii
      Pages 90-100
    3. Nadia Magnenat-Thalmann, Mario Fortin, Louis Langlois, Daniel Thalmann
      Pages 101-113
  4. Visualization Techniques

    1. Front Matter
      Pages 115-115
    2. Hirohiko Kishino, Katsumi Tanaka
      Pages 116-128
    3. Serge Motet, Daniel Laurent
      Pages 146-158
    4. Hervé Huitric, Monique Nahas
      Pages 159-168
  5. Human Factors

  6. Interactive Graphics Design

  7. CAD/CAM

    1. Front Matter
      Pages 239-239
    2. Kenji Hatakenaka, Motokuni Yano, Akio Kotani, Kazuo Yamada, Manabu Ishibashi, Yuichi Shibui et al.
      Pages 240-253
    3. Kenichi Kobori, Yoshihiro Nagata, Yoshinobu Sato, Kenneth M. Jones, Ikuo Nishioka
      Pages 254-265
    4. Yoshio Sato, Makoto Akeo
      Pages 266-280
    5. Kazuhiro Ueda, Hitoshi Kitazawa, Ikuo Harada
      Pages 281-293
  8. Graphic Displays and Peripherals

  9. Graphics Standardization

    1. Front Matter
      Pages 361-361
    2. Clinton N. Waggoner
      Pages 362-374
    3. Mark G. Rawlins
      Pages 375-416
  10. Back Matter
    Pages 431-446

About these proceedings


Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.


CADICAM Graphic Languages computer graphics geometric modelling

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
  1. 1.Kunii Laboratory of Computer Science, Department of Information Science, Faculty of ScienceThe University of TokyoJapan

Bibliographic information