Abstract
When we design a moving object, we have to generate an animation sequence as the fmal output. To make it efficient, a data management system named AnimationPlatform is devised to facilitate the processes of the analysis and control of moving objects as well as displaying them. AnimationPlatform is developed so that the topology and geometry of moving objects can be retrieved and modified at any time instant or at time intervals during animation. A new 4D geometric modeler is defined to provide the topology and geometry of moving objects and drive AnimationPlatform. Algorithms for controlling moving objects are also defmed and tested.
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© 1991 Springer Japan
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Lee, M.W., Kunii, T.L. (1991). Animation Platform: A Data Management System for Modeling Moving Objects. In: Thalmann, N.M., Thalmann, D. (eds) Computer Animation ’91. Springer, Tokyo. https://doi.org/10.1007/978-4-431-66890-9_12
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DOI: https://doi.org/10.1007/978-4-431-66890-9_12
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-66892-3
Online ISBN: 978-4-431-66890-9
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