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Computer Animation ’91

  • Nadia Magnenat Thalmann
  • Daniel Thalmann

Table of contents

  1. Front Matter
    Pages I-VIII
  2. Facial Animation

    1. Front Matter
      Pages 1-1
    2. Frederic I. Parke
      Pages 3-14
    3. Catherine Pelachaud, Norman I. Badler, Mark Steedman
      Pages 15-30
    4. Elizabeth C. Patterson, Peter C. Litwinowicz, Ned Greene
      Pages 31-44
    5. Demetri Terzopoulos, Keith Waters
      Pages 59-74
  3. Human Modeling and Animation

    1. Front Matter
      Pages 75-75
    2. Munetoshi Unuma, Ryozo Takeuchi
      Pages 77-88
    3. Arghyro Paouri, Nadia Magnenat Thalmann, Daniel Thalmann
      Pages 89-99
    4. Nickos Vasilonikolidakis, Gordon J. Clapworthy
      Pages 101-114
    5. Olov Fahlander, Jonas Yngvesson, Inge Wallin
      Pages 115-127
  4. Systems and Languages for Motion Synthesis and Control

    1. Front Matter
      Pages 129-129
    2. Susan Amkraut, Michael Girard
      Pages 131-148
    3. Myeong Won Lee, Tosiyasu L. Kunii
      Pages 169-185
    4. Michel Bret
      Pages 187-195
  5. Rendering Techniques for Animation

    1. Front Matter
      Pages 197-197
    2. Hervé Maurel, Bruno Moisan, Jean Pierre Jessel, Y. Duthen, R. Caubet
      Pages 215-226
    3. Frank Van Reeth, Eddy Flerackers
      Pages 227-240
  6. Back Matter
    Pages 252-253

About these proceedings

Introduction

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Keywords

Computeranimation Computergraphik Computerkunst algorithms animation computer animation computer graphics modeling rendering

Editors and affiliations

  • Nadia Magnenat Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.MIRALab, Centre Universitaire d’InformatiqueUniversity of GevevaGenevaSwitzerland
  2. 2.Computer Graphics Lab.Swiss Federal Institute of TechnologyLausanneSwitzerland

Bibliographic information