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Computer Animation ’91

  • Conference proceedings
  • © 1991

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Table of contents (17 papers)

  1. Facial Animation

  2. Human Modeling and Animation

  3. Systems and Languages for Motion Synthesis and Control

  4. Rendering Techniques for Animation

Keywords

About this book

This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work­ shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Editors and Affiliations

  • MIRALab, Centre Universitaire d’Informatique, University of Geveva, Geneva, Switzerland

    Nadia Magnenat Thalmann

  • Computer Graphics Lab., Swiss Federal Institute of Technology, Lausanne, Switzerland

    Daniel Thalmann

Bibliographic Information

  • Book Title: Computer Animation ’91

  • Editors: Nadia Magnenat Thalmann, Daniel Thalmann

  • DOI: https://doi.org/10.1007/978-4-431-66890-9

  • Publisher: Springer Tokyo

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer Japan 1991

  • Softcover ISBN: 978-4-431-66892-3Published: 20 April 2014

  • eBook ISBN: 978-4-431-66890-9Published: 06 December 2012

  • Edition Number: 1

  • Number of Pages: VIII, 255

  • Number of Illustrations: 139 b/w illustrations, 97 illustrations in colour

  • Topics: Image Processing and Computer Vision, Computer Graphics

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