Overview
- Editors:
-
-
Nadia Magnenat Thalmann
-
MIRALab, Centre Universitaire d’Informatique, University of Geveva, Geneva, Switzerland
-
Daniel Thalmann
-
Computer Graphics Lab., Swiss Federal Institute of Technology, Lausanne, Switzerland
Access this book
Other ways to access
Table of contents (17 papers)
-
Front Matter
Pages I-VIII
-
Facial Animation
-
-
-
- Catherine Pelachaud, Norman I. Badler, Mark Steedman
Pages 15-30
-
- Elizabeth C. Patterson, Peter C. Litwinowicz, Ned Greene
Pages 31-44
-
- Tsuneya Kurihara, Kiyoshi Arai
Pages 45-58
-
- Demetri Terzopoulos, Keith Waters
Pages 59-74
-
Human Modeling and Animation
-
-
- Munetoshi Unuma, Ryozo Takeuchi
Pages 77-88
-
- Arghyro Paouri, Nadia Magnenat Thalmann, Daniel Thalmann
Pages 89-99
-
- Nickos Vasilonikolidakis, Gordon J. Clapworthy
Pages 101-114
-
- Olov Fahlander, Jonas Yngvesson, Inge Wallin
Pages 115-127
-
Systems and Languages for Motion Synthesis and Control
-
Front Matter
Pages 129-129
-
- Susan Amkraut, Michael Girard
Pages 131-148
-
-
- Myeong Won Lee, Tosiyasu L. Kunii
Pages 169-185
-
-
Rendering Techniques for Animation
-
Front Matter
Pages 197-197
-
- Tosiyasu L. Kunii, Hirohisa Enomoto
Pages 199-213
-
- Hervé Maurel, Bruno Moisan, Jean Pierre Jessel, Y. Duthen, R. Caubet
Pages 215-226
About this book
This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . •. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Editors and Affiliations
-
MIRALab, Centre Universitaire d’Informatique, University of Geveva, Geneva, Switzerland
Nadia Magnenat Thalmann
-
Computer Graphics Lab., Swiss Federal Institute of Technology, Lausanne, Switzerland
Daniel Thalmann