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Polygonal Geometry Reconstruction after Cellular Etching or Deposition Simulation

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Simulation of Semiconductor Devices and Processes

Abstract

This paper provides a new algorithm for the recalculation of a polygonal geometry representation after the computation of etching and deposition simulations based on a cellular geometry representation. The purpose of that algorithm is to avoid totally any discretization errors in those parts of the geometry which were not affected by the surface movements resulting from the simulation.

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References

  1. E. Strasser, G. Schrom, K. Wimmer, and S. Selberherr, ”Accurate Simulation of Pattern Transfer Processes Using Minkowski Operations”, IEICE Trans. Electronics, vol. E77-C, pp. 92–97, 1994.

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  2. W.E. Lorenson and H.E. Cline, ”Marching Cubes: A High Resolution 3D Surface Construction Algorithm”, Computer Graphics, vol. 21, pp. 163–169, 1987.

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© 1995 Springer-Verlag Wien

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Mlekus, R., Ledl, C., Strasser, E., Selberherr, S. (1995). Polygonal Geometry Reconstruction after Cellular Etching or Deposition Simulation. In: Ryssel, H., Pichler, P. (eds) Simulation of Semiconductor Devices and Processes. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6619-2_11

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  • DOI: https://doi.org/10.1007/978-3-7091-6619-2_11

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-7091-7363-3

  • Online ISBN: 978-3-7091-6619-2

  • eBook Packages: Springer Book Archive

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