Abstract
This paper presents techniques for simulating the motion of a human hand on a computer graphics display. This simulation is based on a generic 3D model of the human hand in which the bone structure is described as an articulated linkage. Soft tissue around the bones is represented using mass-spring meshes. A predictor-corrector method, including the treatment of incompressibility and collision constraints, is used to compute soft-tissue deformation while bones are moving. Tendons responsible for the movement of the fingers are not explicitly represented as distinct objects, but their mechanical effect on the bone structure (application of forces) is included in our model. The implemented software simulates a human hand, including bone movement, soft-tissue deformation, and collision handling, at interactive rates on a PC. This software may be used as a tool to teach anatomy or simulate surgical operations.
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© 2002 Springer-Verlag Berlin Heidelberg
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Sibille, L., Teschner, M., Srivastava, S., Latombe, JC. (2002). Interactive simulation of the human hand. In: Lemke, H.U., Inamura, K., Doi, K., Vannier, M.W., Farman, A.G., Reiber, J.H.C. (eds) CARS 2002 Computer Assisted Radiology and Surgery. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-56168-9_2
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DOI: https://doi.org/10.1007/978-3-642-56168-9_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-62844-3
Online ISBN: 978-3-642-56168-9
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