A Prototyping and Evaluation Framework for Interactive Ubiquitous Systems

  • Christine Keller
  • Romina Kühn
  • Anton Engelbrecht
  • Mandy Korzetz
  • Thomas Schlegel
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8028)


Ubiquitous systems often come with innovative design ideas and interaction concepts. To enhance and ensure the user’s acceptance, it is necessary to test and evaluate those ideas in early design stages. In addition, early tests also validate the feasibility of those concepts. Rapid prototyping of ubiquitous systems enables researchers and practitioners to quickly test and implement new ideas, but is also necessary in iterative system development. We introduce a framework that supports rapid prototyping and evaluation of ubiquitous interactive systems using a modular approach, incorporating different interaction modes.


Rapid Prototyping Framework Ubiquitous Systems Interaction 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Ballagas, R., Ringel, M., Stone, M., Borchers, J.: istuff: A physical user interface toolkit for ubiquitous computing environments. In: CHI 2003, pp. 537–544 (2003)Google Scholar
  2. 2.
    Bäumer, D., Bischofberger, W.R., Lichter, H., Züllighoven, H.: User interface prototyping - concepts, tools, and experience. In: Proceedings of the 18th International Conference on Software Engineering, ICSE 1996, pp. 532–541. IEEE Computer Society, Washington, DC (1996)Google Scholar
  3. 3.
    Dey, A.K., Abowd, G.D., Salber, D.: A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications. Human-Computer Interaction 16, 37–41 (2009)Google Scholar
  4. 4.
    Gould, J.D.: How to design usable systems. In: Handbook of Human-Computer Interaction (1988)Google Scholar
  5. 5.
    Kühn, R., Keller, C., Schlegel, T.: Von modellbasierten storyboards zu kontextsensitiven interaction-cases. i-com - Zeitschrift für Interaktive und Kooperative Medien 10(3), 12–18 (2011) (in German)Google Scholar
  6. 6.
    Liu, L., Khooshabeh, P.: Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments. In: CHI 2003 Extended Abstracts on Human Factors in Computing Systems, CHI EA 2003, pp. 1030–1031. ACM, New York (2003)Google Scholar
  7. 7.
    Luqi: Software evolution through rapid prototyping. IEEE Computer 22, 13–25 (1989)CrossRefGoogle Scholar
  8. 8.
    Maguire, M.: Methods to support human-centred design. International Journal of Human-Computer Studies 55(4), 587–634 (2001)CrossRefzbMATHGoogle Scholar
  9. 9.
    Marquardt, N., Diaz-Marino, R., Boring, S., Greenberg, S.: The proximity toolkit: Prototyping proxemic interactions in ubiquitous computing ecologies. In: UIST 2011 (2011)Google Scholar
  10. 10.
    Norrie, L., Murray-Smith, R.: Virtual sensors: Rapid prototyping of ubiquitous interaction with a mobile phone and a kinect. In: MobileHCI 2011 (2011)Google Scholar
  11. 11.
    Sandor, C., Klinker, G.: A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality. Personal Ubiquitous Comput. 9, 169–185 (2005)CrossRefGoogle Scholar
  12. 12.
    Weiser, M.: The computer for the 21st century. Scientific American 265, 94–104 (1991)CrossRefGoogle Scholar
  13. 13.
    Weiser, M.: Some computer science issues in ubiquitous computing. Communications of the ACM 36(7), 75–84 (1993)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2013

Authors and Affiliations

  • Christine Keller
    • 1
  • Romina Kühn
    • 1
  • Anton Engelbrecht
    • 1
  • Mandy Korzetz
    • 1
  • Thomas Schlegel
    • 1
  1. 1.Junior Professorship in Software Engineering of Ubiquitous SystemsTU DresdenGermany

Personalised recommendations