Abstract
Crowdsourcing and human computation are novel disciplines that enable the design of computation processes that include humans as actors for task execution. In such a context, Games With a Purpose are an effective mean to channel, in a constructive manner, the human brainpower required to perform tasks that computers are unable to perform, through computer games. This tutorial introduces the core research questions in human computation, with a specific focus on the techniques required to manage structured and unstructured data. The second half of the tutorial delves into the field of game design for serious task, with an emphasis on games for human computation purposes. Our goal is to provide participants with a wide, yet complete overview of the research landscape; we aim at giving practitioners a solid understanding of the best practices in designing and running human computation tasks, while providing academics with solid references and, possibly, promising ideas for their future research activities.
Chapter PDF
Similar content being viewed by others
References
Howe, J.: Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business, 1st edn. Crown Publishing Group, New York (2008)
Law, E., von Ahn, L.: Human Computation. Synthesis Lectures on Artificial Intelligence and Machine Learning. Morgan & Claypool Publishers (2011)
von Ahn, L.: Games with a purpose. Computer 39(6), 92–94 (2006)
Doan, A., Ramakrishnan, R., Halevy, A.Y.: Crowdsourcing systems on the world-wide web. Commun. ACM 54(4), 86–96 (2011)
Little, G., Chilton, L.B., Goldman, M., Miller, R.C.: Turkit: tools for iterative tasks on mechanical turk. In: HCOMP 2009, pp. 29–30. ACM (2009)
Franklin, M.J., Kossmann, D., Kraska, T., Ramesh, S., Xin, R.: Crowddb: answering queries with crowdsourcing. In: ACM SIGMOD 2011, pp. 61–72. ACM (2011)
Minder, P., Bernstein, A.: How to translate a book within an hour: towards general purpose programmable human computers with crowdlang. In: WebScience 2012, Evanston, IL, USA, pp. 209–212. ACM (2012)
Bozzon, A., Brambilla, M., Ceri, S.: Answering search queries with crowdsearcher. In: 21st Int.l Conf. on World Wide Web 2012, WWW 2012, pp. 1009–1018. ACM (2012)
Bozzon, A., Brambilla, M., Ceri, S., Mauri, A.: Reactive crowdsourcing. In: 22nd Intl. Conf. on World Wide Web 2013, WWW 2013. ACM (2013)
Park, H., Pang, R., Parameswaran, A.G., Garcia-Molina, H., Polyzotis, N., Widom, J.: Deco: A system for declarative crowdsourcing. PVLDB 5(12), 1990–1993 (2012)
Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining “gamification”. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, pp. 9–15. ACM, New York (2011)
Crawford, C.: The Art of Computer Game Design. Washington State University Vancouver, Vancouver (1982)
Fullerton, T., Swain, C., Hoffman, S.: Game Design Workshop: A playcentric approach to creating innovative games. Morgan Kauffmann (2008)
Zichermann, G., Cunningham, C.: Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)
von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2004, pp. 319–326. ACM, New York (2004)
Cooper, S., Treuille, A., Barbero, J., Leaver-Fay, A., Tuite, K., Khatib, F., Snyder, A.C., Beenen, M., Salesin, D., Baker, D., Popović, Z.: The challenge of designing scientific discovery games. In: Proceedings of the Fifth International Conference on the Foundations of Digital Games, FDG 2010, pp. 40–47. ACM, New York (2010)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Bozzon, A., Galli, L. (2013). An Introduction to Human Computation and Games with a Purpose. In: Daniel, F., Dolog, P., Li, Q. (eds) Web Engineering. ICWE 2013. Lecture Notes in Computer Science, vol 7977. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39200-9_48
Download citation
DOI: https://doi.org/10.1007/978-3-642-39200-9_48
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39199-6
Online ISBN: 978-3-642-39200-9
eBook Packages: Computer ScienceComputer Science (R0)