Abstract
A fundamental fact about computer games is that they exist in order to be played. Among the many questions raised by this fact, two sets of issues have lately received a lot of attention: First, what is the nature of computer game play, conceived as an activity or practise? Specifically, how, and to what extent, does the playing of computer games differ from the playing of non-computer games on the one hand, and from different kinds of non-playing activities and practices on the other? Second, what characterizes the player herself, in so far as she is engaged in the activity of computer gameplay? In particular, what characterizes her subjective experience of being involved in this activity – her gaming experience, as it is often called?
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Larsen, T.M. (2012). Introduction to Part I: Players and Play. In: Sageng, J., Fossheim, H., Mandt Larsen, T. (eds) The Philosophy of Computer Games. Philosophy of Engineering and Technology, vol 7. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-4249-9_2
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