Abstract
The main aim of this project is to develop middleware so that the Second Life online virtual space (virtual world) can be used to simulate and control the movements of a Sony AIBO robot (real world) in a wireless environment. This paper details the design of an immersive teleoperation system, and the rationale behind the design. The prototype proves that the concept of teleoperation with greater sense of immersion is achievable and can lead to future work in application domains such as smart home and immersive remote operating machinery in the industry such as mining.
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Wong, E., Liu, W., Chen, X. (2010). Connecting the Real World with the Virtual World - Controlling AIBO through Second Life. In: Baltes, J., Lagoudakis, M.G., Naruse, T., Ghidary, S.S. (eds) RoboCup 2009: Robot Soccer World Cup XIII. RoboCup 2009. Lecture Notes in Computer Science(), vol 5949. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11876-0_35
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DOI: https://doi.org/10.1007/978-3-642-11876-0_35
Publisher Name: Springer, Berlin, Heidelberg
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