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Virtual Sport System for Optimum Exercising Based on a User Model

  • Kazumoto Tanaka
  • Takayuki Kataoka
  • Makoto Hasegawa
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5670)

Abstract

It is said that improving movement habits is effective to solve the problem of obesity. In this paper, we describe a physically interactive computer game system that can control a game mode to let a user maintain an appropriate exercise load based on an estimation of the user’s heart rate state. We propose a Bayesian network model that can estimate heart rate states. The model calculates probability distribution of a heart rate state using user’s motion features. We also describe an experimental validation of the system.

Keywords

Physically interactive computer game Exercise load Heart rate state estimation User model Bayesian network 

References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Kazumoto Tanaka
    • 1
  • Takayuki Kataoka
    • 1
  • Makoto Hasegawa
    • 1
  1. 1.Department of Information and Systems Engineering, School of EngineeringKinki UniversityHiroshimaJapan

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