Abstract
It is said that improving movement habits is effective to solve the problem of obesity. In this paper, we describe a physically interactive computer game system that can control a game mode to let a user maintain an appropriate exercise load based on an estimation of the user’s heart rate state. We propose a Bayesian network model that can estimate heart rate states. The model calculates probability distribution of a heart rate state using user’s motion features. We also describe an experimental validation of the system.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Mokka, S., Väätänen, A., Heinilä, J., et al.: Fitness Computer Game with A Bodily User Interface. In: 2nd International Conference on Entertainment Computing, pp. 1–3 (2003)
Höysniemi, J., Aula, A., Auvinen, P., et al.: Shadow Boxer - A Physically Interactive Fitness Game. In: 3rd Nordic Conference on Human-computer Interaction, pp. 389–392 (2004)
Soh, M., Junichi, H.: An Exercise Game Reflecting Heart Rate. The Journal of The Society for Art and Science 6(3), 136–144 (2007)
Nenonen, V., Lindblad, A., Häkkinen, V., et al.: Using Heart Rate to Control An Interactive Game. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 853–856 (2007)
Bayesian network from Wikipedia, http://en.wikipedia.org/wiki/Bayesian_network
Kai-min, C., Joseph, B., Jack, M., Albert, C.: A Bayes Net Toolkit for Student Modeling in Intelligent Tutoring Systems. In: Ikeda, M., Ashley, K.D., Chan, T.-W. (eds.) ITS 2006. LNCS, vol. 4053, pp. 104–113. Springer, Heidelberg (2006)
Van Dan, N., Kameyama, M.: Bayesian-Networks-Based Motion Estimation for a Highly-Safe Intelligent Vehicle. In: SICE-ICASE International Joint Conference, pp. 6023–6026 (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Tanaka, K., Kataoka, T., Hasegawa, M. (2009). Virtual Sport System for Optimum Exercising Based on a User Model. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_34
Download citation
DOI: https://doi.org/10.1007/978-3-642-03364-3_34
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
Online ISBN: 978-3-642-03364-3
eBook Packages: Computer ScienceComputer Science (R0)