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  • Conference proceedings
  • © 2009

Learning by Playing. Game-based Education System Design and Development

4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5670)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): Edutainment: International Conference on E-Learning and Games

Conference proceedings info: Edutainment 2009.

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Table of contents (71 papers)

  1. Front Matter

  2. Interactions in Games

    1. Gamers against All Odds

      • Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram
      Pages 1-12
    2. Matchmaker: Interpersonal Touch in Gaming

      • Cody Watts, Ehud Sharlin, Peter Woytiuk
      Pages 13-24
    3. Doing It Right: Combining Edutainment Format Development and Research

      • Simon Staffans, Annika Wiklund-Engblom, Marc Hassenzahl, Susanne Sperring
      Pages 25-25
  3. Simulation and Animation

    1. Virtual Apple Tree Pruning in Horticultural Education

      • Ning Xia, Ai-Shuang Li, Dan-Feng Huang
      Pages 26-37
    2. An Architecture for Flexible Entity Configuration in a Simulation Environment

      • Changgu Kang, Yoosoo Oh, Woontack Woo
      Pages 38-48
  4. Digital Museum and Digital Heritage

    1. A Review on Augmented Reality for Virtual Heritage System

      • Zakiah Noh, Mohd Shahrizal Sunar, Zhigeng Pan
      Pages 50-61
    2. Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception

      • Luca Brayda, Nicolas Mollet, Ryad Chellali
      Pages 62-73
    3. Lishe System

      • Zongquan Ma, Yue Qi, Ling Zhao
      Pages 93-100
    4. E-Learning: The Strategies of Learning Culture and Arts

      • Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang
      Pages 101-107
    5. SoundTag: RFID Based Wearable Computer Play Tool for Children

      • Ryoko Ueoka, Hiroki Kobayashi, Michitake Hirose
      Pages 108-108
  5. Game Design and Development

    1. CharanisML: A Flexible Virtual Actor Control Interface

      • Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller
      Pages 120-132
    2. Game Balance Principles in MMORPG with Pet System

      • Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong
      Pages 133-140

Other Volumes

  1. Learning by Playing. Game-based Education System Design and Development

About this book

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Keywords

  • Augmented Reality
  • animation
  • e-learning
  • educational entertainment
  • learning
  • robot
  • simulation

Editors and Affiliations

  • School of Computing and Information Systems 1200, Athabasca University, Edmont, Canada

    Maiga Chang

  • Department of Digital Design 369, Ming Dao University, ChangHua, Taiwan

    Rita Kuo

  • School of Computing and Inforamtion Systems, Athabasca University, Athabasca, Canada

    Kinshuk

  • Department of Computer Science and Information Engineering, National Central University, Jhongli City, Taiwan

    Gwo-Dong Chen

  • Graduate School of Information Science and Technology, The University of Tokyo, Tokyo, Japan

    Michitaka Hirose

Bibliographic Information

Buying options

eBook USD 89.00
Price excludes VAT (Canada)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 119.99
Price excludes VAT (Canada)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions