Abstract
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to be appropriate for all students and ensure equal learning opportunities, it is important to take into account evidences on gender differences in the context of computer games. This paper reviews relevant research results on gender aspects. Aiming for the realization of gender-based adaptation in digital educational games, a model incorporating research evidences on gender aspects is elaborated and implications for adaptation are derived. Adaptation principles and game design are illustrated by means of the 80Days project.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Prensky, M.: Digital Natives, Digital Immigrants. On the Horizon 9, 1–2 (2001)
Kickmeier-Rust, M.D., Peirce, N., Conlan, O., Schwarz, D., Verpoorten, D., Albert, D.: Immersive Digital Games: The Interfaces for Next-Generation E-Learning? In: Stephanidis, C. (ed.) HCI 2007. LNCS, vol. 4556, pp. 647–656. Springer, Heidelberg (2007)
Boyle, E., Conolly, T.: Games for Learning: Does Gender Make a Difference? In: Conolly, T., Stansfield, M. (eds.) Proceedings of the 2nd European Conference on Games Based Learning, pp. 69–75. Academic Publishing Limited, Reading (2008)
Bonanno, P., Kommers, P.A.M.: Exploring the Influence of Gender and Gaming Competence on Attitudes towards Instructional Games. British Journal of Educational Technology 39, 97–109 (2008)
Gorriz, C.M., Medina, M.: Engaging Girls with Computers through Software Games. Communications of the ACM 43, 42–49 (2002)
Ivory, J.D.: Still a Man’s Game: Gender Representation in Online Reviews of Video Games. Mass Communication & Society 9, 103–114 (2006)
Bonanno, P., Kommers, P.A.M.: Gender Differences and Styles in the Use of Digital Games. Educational Psychology 25, 13–41 (2005)
Phillips, C.A., Rolls, S., Rouse, A., Griffiths, M.D.: Home Video Game Playing in Schoolchildren: A Study of Incidence and Patterns of Play. Journal of Adolescence 18, 687–691 (1995)
Hartmann, T., Klimmt, C.: Gender and Computer Games: Exploring Females’ Dislikes. Journal of Computer Mediated Communication 11, 910–931 (2006)
McClelland, D.C.: Methods of Measuring Human Motivation. In: Atkinson, J.W. (ed.) The Achieving Society, pp. 41–43. D. Van Nostrand, Princeton (1961)
Gneezy, U., Niederle, M., Rustichini, A.: Performance in Competitive Environments: Gender Differences. Quarterly Journal of Economics 118, 1049–1074 (2003)
Zuckerman, M.: Sensation Seeking: Beyond the Optimal Level of Arousal. Erlbaum, Hillsdale (1979)
Arnett, J.J.: Sensation Seeking, Aggressiveness, and Adolescent Reckless Behavior. Personality and Individual Differences 20, 693–702 (1996)
Lucas, K., Sherry, J.L.: Sex Differences in Video Game Play: A Communication-Based Explanation. Communication Research 31, 499–523 (2004)
Slater, M.D.: Alienation, Aggression, and Sensation Seeking as Predictor of Adolescent Use of Violent Film, Computer, and Website Content. Journal of Communication 53, 105–121 (2003)
Jansz, J.: The Emotional Appeal of Violent Video Games for Adolescent Males. Communication Theory 15, 219–241 (2005)
Agosto, D.: Girls and Gaming: A Summary of the Research with Implications for Practice. Teacher Librarian 31, 8–14 (2004)
Connolly, T.M., Boyle, E.A., Stansfield, M.H., Hainey, T.: A Survey of Students’ Computer Game Playing Habits. International Journal for Advanced Technology for Learning 4 (2007)
Passig, D., Levin, H.: Gender Interest Differences with Multimedia Learning Interfaces. Computers in Human Behavior 15, 173–183 (1999)
Dickey, M.D.: Girl Gamers: The Controversy of Girl Games and the Relevance of Female-Oriented Game Design for Instructional Design. British Journal of Educational Technology 37, 785–793 (2006)
Yee, N.: The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-user Online Graphical Environments. Presence 15, 309–329 (2006)
Hargittai, E., Shafer, S.: Differences in Actual and Perceived Online Skills: The Role of Gender. Social Science Quarterly 87, 432–448 (2006)
Halpern, D.F.: Sex Differences in Cognitive Abilities. Lawrence Erlbaum Associates, Hillsdale (1992)
Sherry, J.L.: Flow and Media Enjoyment. Communication Theory 14, 328–347 (2004)
Feng, J., Spence, I., Pratt, J.: Playing an Action Video Game Reduces Gender Differences in Spatial Cognition. Psychological Science 18, 850–855 (2007)
Graner Ray, S.: Gender Inclusive Game Design. Charles River Media Inc., Hingham (2004)
De Jean, J., Upitis, R., Koch, C., Young, J.: The Story of Phoenix Quest: How Girls Respond to a Prototype Language and Mathematics Computer Game. Gender and Education 11, 207–223 (1999)
Inal, Y., Sancar, H., Cagiltay, K.: Children’s Avatar Preferences and their Personalities. In: Crawford, C., et al. (eds.) Proceedings of Society for Information Technology and Teacher Education International Conference 2006, pp. 4259–4266. AACE, Chesapeake (2006)
Nowak, K.L., Rauh, C.: The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction. Journal of Computer-Mediated Communication 11 (2005), http://jcmc.indiana.edu/vol11/issue1/
Cassell, J.: Genderizing HCI. In: Jacko, J., Sears, A. (eds.) The Handbook of Human-Computer Interaction, pp. 402–411. Lawrence Erlbaum, Mahwah (2002)
Laurel, B.: Utopian Entrepreneur. MIT Press, Cambridge (2001)
Heller, J., Steiner, C., Hockemeyer, C., Albert, D.: Competence-Based Knowledge Structures for Personalised Learning. International Journal on E-Learning 5, 75–88 (2006)
Kickmeier-Rust, M.D., Hockemeyer, C., Albert, D., Augustin, T.: Micro Adaptive, Non-invasive Assessment in Educational Games. In: Eisenberg, M., Kinshuk, C.M., McGreal, R. (eds.) Proceedings of the second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Banff, pp. 135–138 (2008)
Kickmeier-Rust, M.D., Albert, D., Roth, R.: A Methodological Approach to Address Individual Factors and Gender Differences in Adaptive eLearning. In: Siebenhandl, K., Wagner, M., Zauchner, S. (eds.) Gender in E-Learning and Educational Games: A Reader, pp. 71–84. Studienverlag, Innsbruck (2007)
Albert, D., Lukas, J. (eds.): Knowledge Spaces: Theories, Empirical Research, and Applications. Lawrence Erlbaum Associates, Mahwah (1999)
Doignon, J.-P., Falmagne, J.-C.: Knowledge Spaces. Springer, Berlin (1999)
Melis, E., Ulrich, C.: Gender-Biased Adaptations in Educational Adaptive Hypermedia. In: Neijdl, W., De Bra, P. (eds.) AH 2004. LNCS, vol. 3137, pp. 425–428. Springer, Heidelberg (2004)
Hall, R.H., Hickman, L.L.: Imagic and Textual Components of Web Page Design: The Role of Gender in Subjective Ratings. Virtual University Journal, 2 (1999), http://lite.mst.edu/documents/vuj_99_hall_gender.pdf
Cyr, D., Bonnani, C.: Gender and Website Design in E-business. International Journal of Electronic Business 3, 565–582 (2005)
Deaux, K., Farris, E.: Attributing Causes for One’s Own Performance: The Effects of Sex, Norms, and Outcome. Journal of Research in Personality 11, 59–72 (1976)
Dickhäuser, O., Stiensmeier-Pelster, J.: Gender Differences in the Choice of Computer Courses: Applying an Expectancy-Value Model. Social Psychology of Education 6, 173–189 (2003)
Ziegler, A., Stoeger, H.: Evaluation of an Attributional Retraining (Modelling Technique) to Reduce Gender Differences in Chemistry Instruction. High Ability Studies 15, 63–83 (2004)
Dweck, C.S.: Self-Theories: Their Role in Motivation, Personality and Development. Psychology Press, Philadelphia (1999)
Danielsson, K., Wiberg, C.: Paricipatory Design of Learning Media: Designing Educational Computer Games with and for Teenagers. Interactive Technology and Smart Education 3, 275–291 (2006)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Steiner, C.M., Kickmeier-Rust, M.D., Albert, D. (2009). Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_20
Download citation
DOI: https://doi.org/10.1007/978-3-642-03364-3_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
Online ISBN: 978-3-642-03364-3
eBook Packages: Computer ScienceComputer Science (R0)