Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games

  • Christina M. Steiner
  • Michael D. Kickmeier-Rust
  • Dietrich Albert
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5670)


Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to be appropriate for all students and ensure equal learning opportunities, it is important to take into account evidences on gender differences in the context of computer games. This paper reviews relevant research results on gender aspects. Aiming for the realization of gender-based adaptation in digital educational games, a model incorporating research evidences on gender aspects is elaborated and implications for adaptation are derived. Adaptation principles and game design are illustrated by means of the 80Days project.


game-based learning educational game adaptation gender difference game design 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Christina M. Steiner
    • 1
  • Michael D. Kickmeier-Rust
    • 1
  • Dietrich Albert
    • 1
  1. 1.Department of Psychology, Cognitive Science SectionUniversity of GrazGrazAustria

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