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A Surround Display Warp-Mesh Utility to Enhance Player Engagement

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 5309)

Abstract

Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer’s peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.

Keywords

  • Virtual Environments
  • Virtual Reality
  • Immersion
  • Spherical Mirror Projection
  • Dome Projection
  • CaveUT
  • VRGL
  • Surround Gaming
  • Virtual Reality
  • Warp-Mesh
  • Texture-Mesh

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Henden, C., Champion, E., Muhlberger, R., Jacobson, J. (2008). A Surround Display Warp-Mesh Utility to Enhance Player Engagement. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89222-9_6

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  • DOI: https://doi.org/10.1007/978-3-540-89222-9_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89221-2

  • Online ISBN: 978-3-540-89222-9

  • eBook Packages: Computer ScienceComputer Science (R0)