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Entertainment Computing - ICEC 2008

7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings

  • Scott M. Stevens
  • Shirley J. Saldamarco

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5309)

Table of contents

  1. Front Matter
  2. How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

    1. André Melzer, Brad J. Bushman, Ulrich G. Hofmann
      Pages 11-22
    2. Faisal Qureshi
      Pages 23-26
    3. Miguel Sicart
      Pages 27-33
    4. Charles Henden, Erik Champion, Ralf Muhlberger, Jeffrey Jacobson
      Pages 46-56
    5. Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu
      Pages 57-66
    6. Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu
      Pages 67-76
    7. Ashish C. Singh, Lawrence Holder
      Pages 77-87
    8. Jurgen Westerhoff
      Pages 88-93
    9. Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
      Pages 94-105
    10. Hiroyuki Nakagawa, Ryohei Nakatsu
      Pages 106-115
    11. Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
      Pages 116-121
    12. Tim Tijs, Dirk Brokken, Wijnand IJsselsteijn
      Pages 122-133
    13. Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
      Pages 155-160
    14. Hyun S. Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee
      Pages 161-166
    15. Robert Schaap, Rafael Bidarra
      Pages 167-172
    16. Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn
      Pages 173-178
    17. Tomonori Shuda, Ruck Thawonmas
      Pages 179-184
    18. Steven Dow, Blair MacIntyre
      Pages 190-196
    19. HunKi Park, JungHyun Han
      Pages 197-202
    20. Jérôme Dupire, Viviane Gal, Alexandre Topol
      Pages 203-208
    21. Naoko Tosa, Hideto Obara, Michihiko Minoh
      Pages 209-216
  3. Posters

    1. Allen Christiansen, Damian Johnson, Lawrence Holder
      Pages 221-224
    2. Jorge Alves Lino, Ben Salem
      Pages 229-231
    3. Ben Salem, Adrian Cheok, Adria Bassaganyes
      Pages 232-242
  4. Back Matter

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Entertainment Computing, ICEC 2008, held in Pittsburgh, PA, USA, in September 2008, under the auspices of IFIP.

The 26 revised full papers and 5 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover entertainment experiences from robots to television, music to audio enhancing emotion, and dancing to poetry, as well as traditional game development.

Keywords

3D user interface HCI animation augmented reality cheat detection computer games digital storytelling educational games embedded systems emotion entertainment computing feature extraction game design humanoid robot

Editors and affiliations

  • Scott M. Stevens
    • 1
  • Shirley J. Saldamarco
    • 2
  1. 1.Human Computer Interaction Isntitute and Entertainment Technology CenterCarnegie Mellon UniversityPittsburghUSA
  2. 2.Entertainment Technology CenterCarnegie Mellon UniversityPittsburghUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-540-89222-9
  • Copyright Information IFIP International Federation for Information Processing 2009
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-89221-2
  • Online ISBN 978-3-540-89222-9
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site