Abstract
This paper examines the role of Virtual Reality technologies (in particular, the Digital Songlines Environment), in the expression of a sustainable Aboriginal landscape knowledge base. The effectiveness of these new kinds of knowledge practice is framed by their sustainability and how they complement existing cultural knowledge practices. These issues of sustainability and complementarity need to be addressed in the design and implementation of the VR product. This paper frames the process and product of Digital Songlines Environment as a performative, cross cultural knowledge space, which has the potential to negotiate the controversies between Western techno-science and Aboriginal knowledges. The twin themes of reflexive design and respectful cross cultural engagement and trust, are seen as imperatives for the process and product to align with the authenticity, ownership and purposes of Aboriginal knowledge traditions.
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Pumpa, M. (2008). Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge. In: Wyeld, T.G., Kenderdine, S., Docherty, M. (eds) Virtual Systems and Multimedia. VSMM 2007. Lecture Notes in Computer Science, vol 4820. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78566-8_5
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DOI: https://doi.org/10.1007/978-3-540-78566-8_5
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