Skip to main content

Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge

  • Conference paper
Virtual Systems and Multimedia (VSMM 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4820))

Included in the following conference series:

  • 786 Accesses

Abstract

This paper examines the role of Virtual Reality technologies (in particular, the Digital Songlines Environment), in the expression of a sustainable Aboriginal landscape knowledge base. The effectiveness of these new kinds of knowledge practice is framed by their sustainability and how they complement existing cultural knowledge practices. These issues of sustainability and complementarity need to be addressed in the design and implementation of the VR product. This paper frames the process and product of Digital Songlines Environment as a performative, cross cultural knowledge space, which has the potential to negotiate the controversies between Western techno-science and Aboriginal knowledges. The twin themes of reflexive design and respectful cross cultural engagement and trust, are seen as imperatives for the process and product to align with the authenticity, ownership and purposes of Aboriginal knowledge traditions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Turnbull, D.: Reframing Science and Other Local Knowledge Traditions. Futures 29(6), 551–562 (1997)

    Article  Google Scholar 

  2. Huggins, J.: Keynote address. In: The Deadly Directions Conference-AIATSIS Conference, Canberra (2005)

    Google Scholar 

  3. Suchman, L.: Located Accountabilities in Technology Production, published by the Centre for Science Studies, Lancaster University, Lancaster LA1 4YN, UK (2000), http://www.comp.lancs.ac.uk/sociology/papers/Suchman-Located-Accountabilities.pdf

  4. Langton, M., Ma Rhea, Z.: Traditional Indigenous Biodiversity-related Knowledge. In M. N. Nakata, M. Langton (Eds.): Australian Indigenous knowledge and libraries. Canberra: State Library of New South Wales. Australian Institute of Aboriginal and Torres Strait Islander Studies. University of Technology, Jumbunna Indigenous House of Learning, Sydney (2005)

    Google Scholar 

  5. Nakata, M.: Australian indigenous knowledge and libraries. In: Nakata, M.N., Langton, M. (eds.) Australian Indigenous knowledge and libraries. Canberra: State Library of New South Wales. Australian Institute of Aboriginal and Torres Strait Islander Studies. University of Technology, Jumbunna Indigenous House of Learning, Sydney (2005)

    Google Scholar 

  6. van der Velden, M.: Invisiblity and the Ethics of Digitalisation. Designing So As Not To Hurt Others. Charles Darwin University, Darwin, Australia (2005), www.cdu.edu.au/centres/ik/pdf/MvdV_paper1.pdf

    Google Scholar 

  7. Hart, V.: Mapping Aboriginality. In: Investigating Queensland’s Cultural Landscapes: Contested Terrains. Report 1: Setting the Theoretical Scene, pp. 49-64. Queensland University of Technology, Brisbane (2001)

    Google Scholar 

  8. Verran, H.: Software for Educating Aboriginal Children about Place, for Education and Technology: Critical Perspectives and Possible Futures. In: Kritt, D.W., Winegar, L.T. (eds.) , Lexington Books, Rowan and Littlefield (2006), www.cdu.edu.au/centres/ik/pdf/HRV_for_Kritt_WinegarFINAL4-06.pdf

  9. Christie, M.: Computer Databases and Aboriginal Knowledge, in International Journal of Learning in Social Contexts Number 1, 4–12 (2005)

    Google Scholar 

  10. Law, J.: After Method: mess in social science research. Routledge, London New York (2004)

    Google Scholar 

  11. Crawford, C.: Interactive Storytelling in The video game theory reader. Wolf, M.J.P., Perron, B. (eds.) , Routledge, New York, London (2003)

    Google Scholar 

  12. Frasca, G.: Simulation versus Narrative: Introduction to Ludology in The video game theory reader. Wolf, M.J.P., Perron, B. (eds.) , Routledge, New York, London (2003)

    Google Scholar 

  13. Flynn, B.: Games as Inhabited Places. Media International Australia 110, 52–61 (2004)

    Google Scholar 

  14. Lefebvre, H.: The Production of Space. Blackwell, Cambridge, MA (1994)

    Google Scholar 

  15. Barry, A.: Invention and Inertia. Cambridge Anthropology 21 (1999)

    Google Scholar 

  16. Aanestad, M.: The camera as an actor: Design-in-use of Telemedicine Infrastructure in Surgery. Computer-Supported Cooperative Work (CSCW) 12, 1–20 (2003)

    Article  Google Scholar 

  17. Suchman, L.: Agencies in Technology Design: Feminist Reconfigurations in Gendered Innovations in Science and Engineering. In: Schiebinger, L. (ed.) Stanford University Press, Stanford (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Theodor G. Wyeld Sarah Kenderdine Michael Docherty

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Pumpa, M. (2008). Beyond the Map: Issues in the Design of a Virtual 3D Knowledge Space for Aboriginal Knowledge. In: Wyeld, T.G., Kenderdine, S., Docherty, M. (eds) Virtual Systems and Multimedia. VSMM 2007. Lecture Notes in Computer Science, vol 4820. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78566-8_5

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-78566-8_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-78565-1

  • Online ISBN: 978-3-540-78566-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics