Abstract
This paper presents a real-time physically based platform for multi-sensory interactive simulation. It is centred on high quality dynamic requirements driven by the concept of instrumental interaction and is able to render a wide variety of physical phenomena : from very rigid interactions to large and complex phenomena such pastes or plastic soils. The platform consists in a precisely synchronized multiprocessor architecture extended with a DSP board used for the simulation of very reactive models. It aims for obtain simulation rate necessary for rigid object (1KHz and more) in the context of 6 Degree of Freedom.
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Castet, J., Florens, JL. (2008). A Virtual Reality Simulator Based on Haptic Hard Constraints. In: Ferre, M. (eds) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, vol 5024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69057-3_115
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DOI: https://doi.org/10.1007/978-3-540-69057-3_115
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69056-6
Online ISBN: 978-3-540-69057-3
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