Abstract

We describe a study which explores alternative means of communicating decision points in an interactive movie. The two variants used novel, non-disruptive cues embedded in the movie itself: a fade to black and white and a zoom effect accompanied by subtle sound cues. Both the interactivity and its presentation were received very positively in trials and perceived to enhancing the experience of the movie greatly, despite the fact that not all viewers recognised interaction points easily.

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Gabriela Tully
    • 1
  • Susan Turner
    • 1
  1. 1.School of ComputingNapier UniversityEdinburghUK

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