Editors:
Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 3105)
Conference series link(s): TIDSE: International Conference on Technologies for Interactive Digital Storytelling and Entertainment
Conference proceedings info: TIDSE 2004.
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Table of contents (41 papers)
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Front Matter
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Keynote Speech
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Interactive Storytelling
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Authoring
About this book
Keywords
- 3D
- Augmented Reality
- Mixed Reality
- Virtual Environments
- animation
- autonomous actors
- computer games
- computer graphics
- edutainment
- emotional characters
- entertainment computing
- interactive digital storytelling
- narrative systems
- virtual characters
- virtual reality
Editors and Affiliations
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Digital Storytelling Dept, ZGDV e.V., Darmstadt, Germany
Stefan Göbel
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FH Erfurt, University of Applied Sciences, Erfurt, Germany
Ulrike Spierling
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Digital Storytelling Department, ZGDV Darmstadt e.V., Darmstadt, Germany
Anja Hoffmann, Axel Feix
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Zentrum für Graphische Datenverarbeitung, Darmstadt, Germany
Ido Iurgel
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Zentrum für Graphische Datenverarbeitung e.V., Darmstadt, Germany
Oliver Schneider
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Digital Storytelling Department, ZGDV e.V. - Computer Graphics Center, Darmstadt, Germany
Johanna Dechau
Bibliographic Information
Book Title: Technologies for Interactive Digital Storytelling and Entertainment
Book Subtitle: Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings
Editors: Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/b98252
Publisher: Springer Berlin, Heidelberg
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eBook Packages: Springer Book Archive
Copyright Information: Springer-Verlag Berlin Heidelberg 2004
Softcover ISBN: 978-3-540-22283-5Published: 16 June 2004
eBook ISBN: 978-3-540-27797-2Published: 11 June 2004
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVI, 308
Topics: Computer and Information Systems Applications, Multimedia Information Systems, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computer Graphics