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An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices

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Advances in Computer Entertainment Technology (ACE 2017)

Abstract

Virtual Reality tracking devices provide more information than what is being used in most applications. In this experiment, we develop a real-time system, using neural networks, that allows us to detect subconscious player poses associated moods and use them to guide games. This provides new ways to create greater conversations and narrative experiences.

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Notes

  1. 1.

    HTC Vive, https://www.vive.com/eu/, last access 2017/10/20.

  2. 2.

    Unity, https://unity3d.com, last access 2017/10/20.

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Correspondence to Gabriel PeƱas .

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PeƱas, G., Peinado, F. (2018). An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices. In: Cheok, A., Inami, M., RomĆ£o, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_5

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  • DOI: https://doi.org/10.1007/978-3-319-76270-8_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76269-2

  • Online ISBN: 978-3-319-76270-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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