Advances in Computer Entertainment Technology

14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

  • Adrian David Cheok
  • Masahiko Inami
  • Teresa Romão
Conference proceedings ACE 2017

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10714)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 10714)

Table of contents

  1. Front Matter
    Pages I-XVI
  2. Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova
    Pages 1-13
  3. Daniel Kade, Rikard Lindell, Hakan Ürey, Oğuzhan Özcan
    Pages 14-31
  4. Mara Dionísio, Paulo Bala, Valentina Nisi, Ian Oakley, Nuno Nunes
    Pages 32-45
  5. Tomoko Kohori, Shiho Hirayama, Takenori Hara, Michiko Muramatsu, Hiroyuki Naganuma, Masayuki Yamano et al.
    Pages 66-83
  6. Yacintha Aakster, Robby van Delden, Stefan Lentelink
    Pages 84-102
  7. Damien Mondou, Armelle Prigent, Arnaud Revel
    Pages 103-116
  8. Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis
    Pages 128-138
  9. Takuro Shibayama, Hidefumi Ohmura, Tatsuji Takahashi, Kiyoshi Furukawa
    Pages 139-152
  10. Shoichi Furukawa, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima
    Pages 153-171
  11. Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Conor Linehan, Carl Gowen
    Pages 187-201
  12. Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira
    Pages 202-218
  13. João Jacob, Ana Lopes, Rui Nóbrega, Rui Rodrigues, António Coelho
    Pages 219-238
  14. Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt
    Pages 239-260
  15. Erika Oishi, Masahiro Koge, Takuto Nakamura, Hiroyuki Kajimoto
    Pages 261-271
  16. Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor et al.
    Pages 272-277

About these proceedings

Introduction

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017.

The 59 full papers presented were selected from a total of 229 submissions.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 

The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.

Keywords

3D Augmented reality Computer entertainment Computer networks Computer vision Educational games Game design Human-computer interaction (HCI) Human-robot interaction Image reconstruction Interactive computer graphics Mobile entertainment Sensors Sound and Music User experience User interfaces Virtual reality

Editors and affiliations

  1. 1.City, University of LondonLondonUnited Kingdom
  2. 2.University of TokyoTokyoJapan
  3. 3.NOVA University of LisbonLisbonPortugal

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-76270-8
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2018
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-76269-2
  • Online ISBN 978-3-319-76270-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book