Skip to main content

Participatory Design with Dyslectics: Design and Evaluation of an Enhancing Reading Skills Tool

  • Conference paper
  • First Online:
Interactive Mobile Communication Technologies and Learning (IMCL 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 725))

Included in the following conference series:

  • 2795 Accesses

Abstract

Participatory Design (PD) was used successfully in many projects but the question is how participatory design works with people with a cognitive disorder like dyslexia. In this study, we analyzed observations on PD sessions with dyslectic participants for developing designs of a reading software application by applying two participatory design methods: the IDEAS and CI methods. Furthermore, we conducted online surveys to gather information on dyslectics participants’ and their special-education teachers’ opinion regarding the participatory design process, methods and final designs. The results indicate that participatory design works effectively with dyslectic people provided the participation of Proxy Users to represent dyslectics, when it is necessary, the participation of an experienced on dyslexia facilitator who has the knowledge to address incidents caused due to dyslexia, and a proper allocation of the groups in proportion to the required tasks to prevent biases.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Stein, F.N.: Den Store Danske, 10 April 2017. http://denstoredanske.dk/index.php?sideId=255134

  2. Spinuzzi, C.: The methodology of participatory design. Tech. Commun. 52, 163–174 (2005)

    Google Scholar 

  3. Brandt, E., Binder, T., Sanders, E.B.-N.: A framework for organizing the tools and techniques (2010)

    Google Scholar 

  4. Ross, T., May, A., Sims, R., Parker, C., Mitchell, V.: Empirical investigation of the impact of using co-design methods when generating proposals for sustainable travel solutions. Int. J. CoCreat. Des. Arts (2015)

    Google Scholar 

  5. Anić, I.: UX Passion, Sunday November 2015. http://www.uxpassion.com/blog/participatory-design-what-makes-it-great/. Accessed Thursday Apr 2017

  6. Foraker Labs: Usability First. Foraker Labs (2002–2015). http://www.usabilityfirst.com/usability-methods/participatory-design/. Accessed Thursday Apr 2017

  7. National Joint Committee on Learning Disabilities: Learning disabilities: issues on definition. Asha 33(Suppl. 5), 18–20 (1991)

    Google Scholar 

  8. Outhred, L.: Word processing: its impact on children’s writing. J. Learn. Disabil. 22, 262–264 (1989)

    Article  Google Scholar 

  9. Wise, B.W., Olson, R.K.: Reading on the computer with orthographic and speech feedback: an overview of the Colorado remediation project. Read. Writ.: Interdisc. J. 4, 107–144 (1992)

    Article  Google Scholar 

  10. Lerner, J.: Learning Disabilities: Theories, Diagnosis, and Teaching Strategies, 7th edn. Houghton Mifflin Company, Boston (1997)

    Google Scholar 

  11. Ψυχολογοσ, Σ.Ν.D.Κ.: ΤΟ ΦΑΣΜΑ ΤΟΥ ΑΥΤΙΣΜΟΥ: ΔΙΑΧΥΤΕΣ ΑΝΑΠΤΥΞΙΑΚΕΣ ΔΙΑΤΑΡΑΧΕΣ ΕΝΑΣ ΟΔΗΓΟΣ ΓΙΑ ΤΗΝ ΟΙΚΟΓΕΝΕΙΑ. ΣΥΛΛΟΓΟΣ ΓΟΝΕΩΝ ΚΗΔΕΜΟΝΩΝ ΚΑΙ ΦΙΛΩΝ ΑΥΤΙΣΤΙΚΩΝ ΑΤΟΜΩΝ, ΛΑΡΙΣΑ (2006)

    Google Scholar 

  12. Tsermentseli, S., O’Brien, J.M., Spencer, J.V.: Comparison of form and motion coherence processing in autistic spectrum disorders and dyslexia. J. Autism Dev. Disord. 38, 1201–1210 (2008)

    Article  Google Scholar 

  13. Benton, L.: Participatory design and autism: supporting the participation, contribution and collaboration of children with ASD during the technology design process. University of Bath, Bath (2013)

    Google Scholar 

  14. Druin, A.: Cooperative inquiry: developing new technologies for children with children (1999)

    Google Scholar 

  15. AOF: AOF Danmark. https://aftenskole.aof.dk/temaer/ordblindeundervisning/

  16. Muller, M.J.: PICTIVE-an exploration in participatory design, pp. 225–231 (1991)

    Google Scholar 

  17. CyberLink (2017). https://www.cyberlink.com/index_en_EU.html?r=1

  18. Johnson, H., Ashwin, E., Brosnan, M., Grawemeyer, B., Benton, L.: Developing IDEAS: supporting children with autism within a participatory design team. In: CHI 2012, Texas (2012)

    Google Scholar 

  19. Svendsen, K.: Youtube - Top 7 apps til ordblinde (2012). https://www.youtube.com/watch?v=9fqf4MpyFj8

  20. MV-NORDIC: MV-NORDIC. https://www.mv-nordic.com/dk/produkter/intowords

  21. MV-NORDIC. https://www.mv-nordic.com/dk/produkter/cd-ord/vejledninger

  22. Vangeli, P.: Literature research on interaction design of systems for dyslectic users. Aalborg University, Aalborg (2017)

    Google Scholar 

  23. Giovanna: Italo Bimbi. Italo Bimbi, 22 November 2011. http://www.italobimbi.it/en/blog/57-lingue-opache-e-lingue-trasparenti.html. Accessed 02 May 2017

  24. Silva, C., Marcelino, L., Ferreira, P., Madeira, J.: Assistive mobile applications for dyslexia. Procedia Comput. Sci. 64, 417–424 (2015)

    Article  Google Scholar 

  25. Hornbæk, K., Nørgaard, M.: What do usability evaluators do in practice? An explorative study of think-aloud testing. In: Proceedings of the 6th Conference on Designing Interactive Systems, University Park, PA, USA (2006)

    Google Scholar 

  26. Pace, S.: A grounded theory of the flow experiences of web users. Int. J. Hum.-Comput. Stud. 60, 347–363 (2004)

    Article  Google Scholar 

  27. Chi, M.T.H.: Quantifying qualitative analyses of verbal data: a practical guide. J. Learn. Sci. 6(3), 271–315 (1997)

    Article  Google Scholar 

  28. Robertson, J., Good, J.: CARSS: a framework for learner-centred design with children (2006)

    Google Scholar 

  29. Nielsen, J.: Teaching experienced developers to design graphical user interfaces. In: CHI 1992, pp. 557–564 (1992)

    Google Scholar 

  30. Nesset, V., Beheshti, J., Bowler, L., Large, A.: Bonded design: a novel approach to intergenerational information technology design. Libr. Inf. Sci. Res. 28, 64–82 (2006)

    Article  Google Scholar 

Download references

Acknowledgements

We would like to thank the AOF-Vendsyssel of Hjallerup, Brønderslev and Hjørring for agreeing to take part in this empirical study, the special-education teachers for their time, and all the dyslectic participants for sharing their valuable ideas with us. Finally, I would personally like to extend my gratitude to my supervisor Jan Stage for his valuable feedback and guidance throughout the study period.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Panagiota Vangeli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, a part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Vangeli, P., Stage, J. (2018). Participatory Design with Dyslectics: Design and Evaluation of an Enhancing Reading Skills Tool. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-75175-7_33

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-75174-0

  • Online ISBN: 978-3-319-75175-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics