Abstract
This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! [1] serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
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Acknowledgements
We are grateful to Prof. J. Jeuring, for his useful explanation of the Communicate! project and for providing us the scenarios of the game.
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Augello, A., Gentile, M., Dignum, F. (2016). Social Practices for Social Driven Conversations in Serious Games. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_11
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