Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9599)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: GALA 2015.
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About this book
This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015.
The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility.
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Table of contents (60 papers)
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Front Matter
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Games and Learning Alliance
Editors and Affiliations
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Bibliographic Information
Book Title: Games and Learning Alliance
Book Subtitle: 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers
Editors: Alessandro De Gloria, Remco Veltkamp
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-40216-1
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0), Springer Nature Proceedings Computer Science
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-40215-4Published: 23 June 2016
eBook ISBN: 978-3-319-40216-1Published: 22 June 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XVI, 575
Number of Illustrations: 181 b/w illustrations
Topics: Personal Computing, Computers and Education, User Interfaces and Human Computer Interaction, Image Processing and Computer Vision, Artificial Intelligence, Software Engineering
Keywords
- collaborative learning
- e-learning
- edutainment
- interoperability
- social interaction
- cognitive training software
- computer-assisted instruction
- designing software
- digital learning
- HCI
- interactive learning environments
- mixed reality
- natural user interfaces
- risk management
- serious games
- software system structures
- statistics
- video game
