A Framework to Design Educational Mobile-Based Games Across Multiple Spaces

  • Carmen Fernández-PanaderoEmail author
  • Mar Pérez-Sanagustín
  • Abelardo Pardo
  • Raquel M. Crespo García
  • Carlos Delgado Kloos
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9307)


The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. The framework consists of two elements: (1) a narrative structure, and (2) a platform for its deployment. Both elements defined as a set of templates to be completed for facilitating both the authoring of the narrative and the design of the platform. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. The game designed has been piloted with 10 students between 6 and 12 years old. The results of the pilot show that it is technically feasible to use this framework to design a mobile-base game across three spaces: a museum, home and a classroom. The students found the activity a good and engaging learning experience.


Game-based learning Museum Augmented reality Storytelling Situated and embodied cognition 



Work partially funded by the EEE (TIN2008-05163/TSI), RESET (TIN2014-53199-C3-1-R) eMadrid projects (S2013/ICE-2715) and the PhyMEL strategic action. The authors would also like to thank especially A. Martínez, I. Quiñones, A. García, J. Hidalgo, D. Novillo and R. Alonso.


  1. 1.
    Avouris, N., Yiannoutsou, N.: A review of mobile location-based games for learning across physical and virtual spaces. J. UCS 18(15), 2120–2142 (2012)Google Scholar
  2. 2.
    Wei, T., Li, Y.: Design of educational game: a literature review. In: Pan, Z., Cheok, A.D., Müller, W., Zhang, X., Wong, K. (eds.) Transactions on Edutainment IV. LNCS, vol. 6250, pp. 266–276. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  3. 3.
    Vavoula, G., et al.: Design and evaluation of support for learning with multimedia phones between classrooms and museums. Comput. Educ. 53(2), 286–299 (2009)CrossRefGoogle Scholar
  4. 4.
    Pérez-Sanagustín, M., Hernández-Leo, D., Santos, P., Delgado-Kloos, C., Blat, J.: Augmenting reality and formality of informal and non-formal settings to enhance blended learning. Trans. Learn. Technol. (TLT) 7(2), 118–131 (2014)CrossRefGoogle Scholar
  5. 5.
    Dickey, M.: Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educ. Tech. Res. Dev. 53(2), 67–83 (2005)CrossRefGoogle Scholar
  6. 6.
    Garris, R., Ahlers, R., Driskell, J.: Games motivation, and learning: a research and practice model. Simul. Gaming 33, 441–467 (2002)CrossRefGoogle Scholar
  7. 7.
    Amory, A.: Game object model version II: a theoretical framework for educational game development. Educ. Technol. Res. Dev. 55, 51–77 (2007)CrossRefGoogle Scholar
  8. 8.
    Campbell, J.: The Hero with a Thousand Faces. Pantheon Books, New York (2008). ISBN 978-1-57731-593-3Google Scholar
  9. 9.
    Fernández-Panadero, C., Delgado Kloos, C.: PhyMEL. A framework to integrate physical, mental and emotional learning in meaningful experiences and multidimensional reports. In: Proceedings of 3rd European Immersive Education Summit, London, UK, pp. 203–209 (2013)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  • Carmen Fernández-Panadero
    • 1
    Email author
  • Mar Pérez-Sanagustín
    • 2
  • Abelardo Pardo
    • 3
  • Raquel M. Crespo García
    • 1
  • Carlos Delgado Kloos
    • 1
  1. 1.Department Ingeniería TelemáticaUniversidad Carlos III de MadridMadridSpain
  2. 2.Department Ciencias de la ComputaciónPontificia Universidad Católica de ChileSantiagoChile
  3. 3.School of Electrical and Information EngineeringUniversity of SydneySydneyAustralia

Personalised recommendations