Abstract
The application of persuasive technology in web-based and mobile phone-based systems is well established, particularly in the health domain. However, a greater understanding of the effectiveness of the techniques deployed is needed to facilitate the successful transfer of research findings into practical applications. The context explored here is that of creative writing and the potential use of persuasive technology to foster and support a productive writing routine. Employing a user-centered design approach, we conducted surveys and a co-creation workshop with writers. Goal setting and regular writing, combined with self-monitoring, were key indicators of an effective writing practice. Group and mentor support were also highlighted. Based on our findings, we developed the architecture for a mobile personal writing coach. We evaluated the architecture against existing frameworks, finding good congruence. This supports our long-term goal of creating a universal framework, applicable to a wider range of behavior change interventions, domains and users. The design considerations reported in this paper go some way towards that goal.
Chapter PDF
Similar content being viewed by others
References
Ajzen, I.: The Theory of Planned Behavior. In: Lange, P.A.M., Kruglanski, A.W. (eds.) Handbook of Theories of Social Psychology. SAGE Publications, London (2012)
Anderson, S.P.: Seductive Interaction Design. Berkley, New Riders (2011)
Anthemion Writer’s Cafe, http://www.writerscafe.co.uk
Arvon Foundation, http://www.arvonfoundation.org
Bandura, A.: Social Cognitive Theory. In: Lange, P.A.M., Kruglanski, A.W. (eds.) Handbook of Theories of Social Psychology. SAGE Publications, London (2012)
Cowley, B., Moutinho, J.L., Bateman, C., Oliveira, A.: Learning principles and interaction design for ‘Green My Place’. Entertainment Computing 2, 103–113 (2011)
Writer’s Digest, http://www.writersdigest.com
Faber Academy, http://www.faberacademy.co.uk
Fogg, B.J.: A behavior model for persuasive design. In: Proceedings of the 4th International Conference on Persuasive Technology. ACM, Claremont (2009)
Gotsis, M., Wang, H., Spruijt-Metz, D., Jordan-Marsh, M., Valente, T.W.: Wellness partners. JMIR Research Protocols 2, e10 (2013)
GuardianWriting, http://theguardian.com/guardian-masterclasses/creative-writing-courses
Health Month, http://healthmonth.com
Hilgart, M.M., Ritterband, L.M., Thorndike, F.P., Kinzie, M.B.: Using Instructional Design Process to Improve Design and Development of Internet Interventions. Jof Medical Internet Research 14, 98–115 (2012)
Kennett, D.J., Worth, N.C., Forbes, C.A.: The contributions of Rosenbaum’s model of self-control and the transtheoretical model to the understanding of exercise behavior. Psychology of Sport & Exercise 10, 602–608 (2009)
Lau, P.W.C., Lau, E.Y., Wong, D.P., Ransdell, L.: A Systematic Review of Information and Communication Technology-Based Interventions for Promoting Physical Activity Behavior Change in Children and Adolescents. J. of Med. Int. Res. 13 (2011)
Lehto, T., Oinas-Kukkonen, H.: Persuasive Features in Web-Based Alcohol and Smoking Interventions: A Systematic Review of the Literature. JMed. Int. Res. 13(19) (2011)
Lift, https://lift.do
Litvin, E.B., Abrantes, A.M., Brown, R.A.: Computer and mobile technology-based interventions for substance use disorders. Addictive Behaviors 38, 1747–1756 (2012)
Lockton, D., Harrison, D., Stanton, N.A.: The Design with Intent Toolkit (2012) ISBN 978-0-9565421-0-6
Lockton, D., Harrison, D., Stanton, N.A.: The Design with Intent Method: A design tool for influencing user behavior. Applied Ergonomics 41, 382–392 (2010)
Lockton, D., Harrison, D.J., Cain, R., Stanton, N.A., Jennings, P.: Exploring Problem-framing through Behavioral Heuristics. IJ. of Design 7(1), 37–53 (2013)
Marcus, A.: The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design. In: Marcus, A. (ed.) HCII 2011 and DUXU 2011, Part II. LNCS, vol. 6770, pp. 598–607. Springer, Heidelberg (2011)
Marcus, A., Jean, J.: Going Green at Home. Information Design J. 17, 235–245 (2009)
Michie, S., Van Stralen, M.M., West, R.: The behavior change wheel: A new method for characterising and designing behavior change interventions. Impl. Science 6 (2011)
Mslexia, https://www.mslexia.co.uk
National Novel Writing Month, http://nanowrimo.org
Pagoto, S., Schneider, K., Jojic, M., Debiasse, M., Mann, D.: Evidence-Based Strategies in Weight-Loss Mobile Apps. American J. of Preventive Medicine 45, 576–582 (2013)
Ritterband, L.M., Thorndike, F.P., Cox, D.J., Kovatchev, B.P., Gonder-Frederick, L.A.: A Behavior Change Model for Internet Interventions. Ann. of Beh. Med. 38, 18–27 (2009)
RunKeeper, http://runkeeper.com
Warners Writers Online, https://www.writers-online.co.uk/Writing-Magazine
Wattpad, http://www.wattpad.com
Webb, T.L., Joseph, J., Yardley, L., Michie, S.: Using the Internet to Promote Health Behavior Change. J. of Medical Internet Research 12 (2010)
Workers Education Association, http://www.wea.org.uk
Write-Track, http://www.write-track.co.uk
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Doney, P., Evans, R., Fabri, M. (2014). Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior Change. In: Marcus, A. (eds) Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience. DUXU 2014. Lecture Notes in Computer Science, vol 8517. Springer, Cham. https://doi.org/10.1007/978-3-319-07668-3_61
Download citation
DOI: https://doi.org/10.1007/978-3-319-07668-3_61
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-07667-6
Online ISBN: 978-3-319-07668-3
eBook Packages: Computer ScienceComputer Science (R0)