Abstract
Introduced and discussed are new variants of the \(3n+1\) problem, in particular a 2-player game with moves \(3n+1\) and \(3n-1\) and subsequent halving, where the player is winner who first reaches the 1. Variants of the classical \(3n+1\) problem are discussed with respect to a general convergence conjecture. Finally, we set up prizes for solutions of the Collatz problem and simpler variants.
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Notes
- 1.
See http://www.ericr.nl/wondrous/index.html for further interesting facts.
- 2.
Prizes offered only for solutions submitted until December 31, 2037. Prizes offered only for the first solution. Legal actions are excluded.
- 3.
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Acknowledgments
Thanks to Frank Brenner, Horst Wandersleben, Wolfgang Woess, and Eric Roosendaal for further computations and discussions. Furthermore, we thank the anonymous reviewers for their constructive comments.
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A Random Walks with Drift
A Random Walks with Drift
Given is the discrete strip of natural numbers, where each number \(i > 0\) has neighbors \(i-1\) and \(i+1\), and \(i=0\) is an absorbing state. Let there be a discrete set of times steps \(t \in \mathbb {N}\). A particle starts at some number n and goes to a random neighbor in each discrete time step, independently of the former steps. In the case without drift the particle goes in time step t from \(i>0\) to \(i-1\) with probability 0.5 and to \(i+1\) also with probability 0.5, independently of its history. It is well known that the particle will reach state 0 sooner or later with probability 1, and that the expected number of steps until absorption is infinite, even for starting state n = 1 [Woe00].
In a model with uniform drift, there is some \(\epsilon \in [-\frac{1}{2},\frac{1}{2}]\), such that a particle standing on \(i>0\) goes to \(i-1\) with probability \(0.5+\epsilon \) and to \(i+1\) with probability \(0.5-\epsilon \). In case of an \(\epsilon >0\) the particle has a drift towards 0, and for \(\epsilon <0\) a drift towards infinity.
Theory says [Woe00]: For \(\epsilon > 0\) and any starting number the particle will reach 0 with probability 1 earlier or later in finitely many steps. For \(\epsilon < 0\) and starting number \(n_0\) there exists a value \(q(\epsilon , n_0) < 1\), such that the particle will be absorbed at 0 with probability \(q(\epsilon , n_0)\) and goes to infinity with the remaining probability \(1 - q(\epsilon , n_0)\).
In a more general setting the particle can for instance jump from i to \(i-3\), \(i-2\), \(i-1\), i, \(i+1\), \(i+2\), \(i+3\), and \(i+4\) with probabilities \(p(-3)\), \(p(-2)\), \(p(-1)\), p(0), p(1), p(2), p(3), and p(4), respectively. If \(3p(-3) + 2p(-2) + 1p(-1) > 1p(1) + 2p(2) + 3p(3) + 4p(4)\), the particle is drifting towards the left, i.e. towards zero. In this case it will be absorbed by 0 (or negative numbers) with probability 1 in the long run.
In the stochastic Collatz variant with logarithmic scale the particle is approximately jumping from its current state \(n_t\) to \(n_t + \log (\frac{3}{2})\), \(n_t + \log (\frac{3}{4})\), \(n_t + \log (\frac{3}{8})\), \(n_t + \log (\frac{3}{16})\), \(\ldots \) with probabilities \(\frac{1}{2}\), \(\frac{1}{4}\), \(\frac{1}{8}\), \(\frac{1}{16}\), \(\ldots \), respectively. Observe that \(\log (\frac{3}{4})\), \(\log (\frac{3}{8})\),... are all negative numbers. And \(\frac{1}{2} \log (\frac{3}{2})+\frac{1}{4} \log (\frac{3}{4})+\frac{1}{4} \log (\frac{3}{8}) = \frac{1}{4} \log (\frac{3^4}{ 2^2\cdot 4\cdot 8}) = \frac{1}{4} \log (\frac{81}{128}) < 0\). The jumping widths are only approximately \(\log (\frac{3}{2})\), \(\log (\frac{3}{4})\), \(\log (\frac{3}{8})\), \(\ldots \), due to the ‘+1’ term in \(3n+1\). However, for large values of \(n_t\), this deviation is almost meaningless.
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Althöfer, I., Hartisch, M., Zipproth, T. (2024). Analysis of a Collatz Game and Other Variants of the \(3n+1\) Problem. In: Hartisch, M., Hsueh, CH., Schaeffer, J. (eds) Advances in Computer Games. ACG 2023. Lecture Notes in Computer Science, vol 14528. Springer, Cham. https://doi.org/10.1007/978-3-031-54968-7_11
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