Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 14528)
Included in the following conference series:
Conference proceedings info: ACG 2023.
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Table of contents (14 papers)
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Solving Games
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Board Games and Card Games
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Player Investigation
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Math, Games, and Puzzles
Other volumes
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Advances in Computer Games
Keywords
- artificial intelligence
- computer games
- computer vision
- Decision Making
- Game AI
- board games
- heuristic search
- combinatorial games
- puzzles
- machine learning
- Monte Carlo tree search
- general game playing
- game design
- game theory
- game analysis
- gameplay
- interactive computer graphics
- signal processing
- Social aspects of computer games
- player experience
About this book
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023.
The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Editors and Affiliations
Bibliographic Information
Book Title: Advances in Computer Games
Book Subtitle: 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers
Editors: Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-031-54968-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2024
Softcover ISBN: 978-3-031-54967-0Published: 27 February 2024
eBook ISBN: 978-3-031-54968-7Published: 26 February 2024
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 171
Number of Illustrations: 21 b/w illustrations, 52 illustrations in colour
Topics: Theory of Computation, User Interfaces and Human Computer Interaction, Artificial Intelligence, Image Processing and Computer Vision, Mathematics of Computing