Abstract
In this lecture, we are going to examine the relationship between VE and video games. These two concepts have many similarities and share a common history. Notably, research in the area of VR has made possible many developments in electronic entertainment.
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References
T. Donovan, Replay: The History of Video Games (Yellow Ant, 2010).
J. Huzinga, Homo Ludens: A Study of the Play-Element in Culture (Beacon Press, 1971)
PwC Report, Global Entertainment Media Outlook: 2013–2017, Video Games.
K. Salen, E. Zimmerman, Rules of Play: Game Design Fundamentals (The MIT Press, 2003)
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© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG
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Stanković, S. (2024). Lecture 10—VE and Video Games. In: Virtual Reality and Virtual Environments in 10 Lectures. Synthesis Lectures on Image, Video, and Multimedia Processing. Springer, Cham. https://doi.org/10.1007/978-3-031-49468-0_10
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DOI: https://doi.org/10.1007/978-3-031-49468-0_10
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