Skip to main content

Lecture 10—VE and Video Games

  • Chapter
  • First Online:
Virtual Reality and Virtual Environments in 10 Lectures

Abstract

In this lecture, we are going to examine the relationship between VE and video games. These two concepts have many similarities and share a common history. Notably, research in the area of VR has made possible many developments in electronic entertainment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 59.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. T. Donovan, Replay: The History of Video Games (Yellow Ant, 2010).

    Google Scholar 

  2. J. Huzinga, Homo Ludens: A Study of the Play-Element in Culture (Beacon Press, 1971)

    Google Scholar 

  3. PwC Report, Global Entertainment Media Outlook: 2013–2017, Video Games.

    Google Scholar 

  4. K. Salen, E. Zimmerman, Rules of Play: Game Design Fundamentals (The MIT Press, 2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Stanislav Stanković .

Rights and permissions

Reprints and permissions

Copyright information

© 2024 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Stanković, S. (2024). Lecture 10—VE and Video Games. In: Virtual Reality and Virtual Environments in 10 Lectures. Synthesis Lectures on Image, Video, and Multimedia Processing. Springer, Cham. https://doi.org/10.1007/978-3-031-49468-0_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-49468-0_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-49467-3

  • Online ISBN: 978-3-031-49468-0

  • eBook Packages: Synthesis Collection of Technology (R0)

Publish with us

Policies and ethics