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Virtual Reality and Virtual Environments in 10 Lectures

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  • © 2024
  • Latest edition

Overview

  • Takes a human centric approach, putting the potential user of the technology in the center of the discussion
  • Focuses not on the ephemeral, but on the general, core ideas of Virtual Reality as a concept
  • Uses easily-understood language, devoid as much as possible of technical jargon
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About this book

This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings.

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Keywords

Table of contents (10 chapters)

Authors and Affiliations

  • Supercell Oy, Helsinki, Finland

    Stanislav Stanković

About the author

Stanislav Stanković is originally from NiÅ¡, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of NiÅ¡. He obtained his PhD from  Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution. After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.

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