Abstract
In this paper we present the gamified educational network (GEN) learning management system (LMS) developed to foster and promote collaborative learning. Through the innovative use of game elements, the GEN LMS engages and motivates trainees to use and take advantage of the platform and participate in discussion/debriefing, ultimately promoting collaborative learning that includes peer-to-peer and expert-based feedback. We also provide an overview of the use of the GEN LMS to support a variety of medical education initiatives.
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The financial support of the Social Sciences and Humanities Research Council of Canada (SSHRC), the Natural Sciences and Engineering Research Council of Canada (NSERC), the Ontario Tech University Research Excellence Chairs program, and the Ontario Trillium Scholarships program is gratefully acknowledged.
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Torres, A. et al. (2023). The Gamified Educational Network Learning Management System for Medical Education. In: Auer, M.E., Langmann, R., Tsiatsos, T. (eds) Open Science in Engineering. REV 2023. Lecture Notes in Networks and Systems, vol 763. Springer, Cham. https://doi.org/10.1007/978-3-031-42467-0_73
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