Skip to main content

Development of a Domain Specific Sentiment Lexicon (DSSL) for Evaluating the Quality of Experience (QoE) of Cloud Gaming

  • Conference paper
  • First Online:
Artificial Intelligence in HCI (HCII 2023)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 14051))

Included in the following conference series:

  • 998 Accesses

Abstract

Domain-specific reviews created by the user on cloud gaming platforms offer valuable and cost effective information of high ecological validity. While the user generated content (UGC) has been used widely across many fields successfully in evaluating user experience and satisfaction, it has received proportionally less attention in the field of measuring the quality of experience (QoE) of cloud gaming. Besides, it remains an open question how well the UGC can be applied to measure the QoE of cloud gaming. In view of the poor performance of general purpose emotion lexicons (GPEL) in the modeling user experience of a specific product, this paper proposed a method of measuring the QoE of cloud gaming grounded on a Domain Specific Sentiment Lexicon (DSSL). This DSSL provides a structural distribution of the sentiment on 62 indicators. Its high criterion validity and discriminative power demonstrated the potential of transforming DSSL into a psychometric scale of QoE of cloud gaming.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Krumm, J., Davies, N., Narayanaswami, C.: User-generated content. IEEE Perv. Comput. 7(4), 10–11 (2008). https://doi.org/10.1109/MPRV.2008.85

    Article  Google Scholar 

  2. Lin, C., Hu, J., Kong, X.: A survey of models and evaluation approaches of user quality of experience (QoE). Chin. J. Comput. 35(01), 1–15 (2012). (in Chinese)

    Article  Google Scholar 

  3. Zhang, Y., Fu, J., She, D., Zhang, Y., Wang, S., Yang, J.: Text emotion distribution learning via multi-task convolutional neural network. In: Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, Stockholm, Sweden, pp. 4595–4601 (2018). https://doi.org/10.24963/ijcai.2018/639

  4. Bandhakavi, A., Wiratunga, N., Padmanabhan, D., Massie, S.: Lexicon based feature extraction for emotion text classification. Pattern Recogn. Lett. 93, 133–142 (2017). https://doi.org/10.1016/j.patrec.2016.12.009

    Article  Google Scholar 

  5. Qiu, Z.: Research on user experience evaluation of automotive products based on large-scale text mining. Master, Tianjin University (2018). (in Chinese). https://doi.org/10.27356/d.cnki.gtjdu.2018.000730

  6. Liu, B., Chen, Y.: Parametric evaluation method of product image based on review text.Packa. Eng. 43(12), 142–148 (2022). (in Chinese). https://doi.org/10.19554/j.cnki.1001-3563.2022.12.016

  7. Slivar, I., Skorin-Kapov, L., Suznjevic, M.: Cloud gaming QoE models for deriving video encoding adaptation strategies. In: Proceedings of the 7th International Conference on Multimedia Systems, New York, NY, USA, pp. 1–12 (2016). https://doi.org/10.1145/2910017.2910602

  8. Abar, T., Ben Letaifa, A., El Asmi, S.: Chapter five - user behavior-ensemble learning based improving QoE fairness in HTTP adaptive streaming over SDN approach. In: Hurson, A.R. (ed.) Advances in Computers, vol. 123, pp. 245–269. Elsevier (2021). https://doi.org/10.1016/bs.adcom.2021.01.004

  9. Krasula, L., Le Callet, P.: Chapter 4 - emerging science of QoE in multimedia applications: concepts, experimental guidelines, and validation of models. In: Chellappa, R., Theodoridis, S. (eds.) Academic Press Library in Signal Processing, vol. 6, pp. 163–209. Academic Press (2018). https://doi.org/10.1016/B978-0-12-811889-4.00004-X

  10. Zeng, X., Hua, X., Liu, P., Zuo, J., Wang, M.: Emotion wheel and lexicon based emotion distribution label enhancement. Chin. J. Comput. 44(06), 1080–1094 (2021). (in Chinese)

    Google Scholar 

  11. Teng, Z., Vo, D.-T., Zhang, Y.: Context-sensitive lexicon features for neural sentiment analysis. In: Proceedings of the 2016 Conference on Empirical Methods in Natural Language Processing, Austin, Texas, pp. 1629–1638 (2016). https://doi.org/10.18653/v1/D16-1169

Download references

Acknowledgements

This paper is funded by Beijing University of Posts and Telecommunications-China Mobile Research Institute Joint Innovation Center.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Siqi Li .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wen, T., Li, S., Yan, H., Qin, X. (2023). Development of a Domain Specific Sentiment Lexicon (DSSL) for Evaluating the Quality of Experience (QoE) of Cloud Gaming. In: Degen, H., Ntoa, S. (eds) Artificial Intelligence in HCI. HCII 2023. Lecture Notes in Computer Science(), vol 14051. Springer, Cham. https://doi.org/10.1007/978-3-031-35894-4_31

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-35894-4_31

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-35893-7

  • Online ISBN: 978-3-031-35894-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics