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Whole-Body Interaction and Representative Applications in Virtual Reality

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HCI International 2022 Posters (HCII 2022)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1581))

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Abstract

A sufficiently qualified virtual reality (VR) application should be an immersive environment where all natural actions and behaviors, e.g., head expressive motions, torso postures, limb gestures and body signs, should be recognized and translated to interactive operations or commands. But according to our survey on the state-of-the-art applications, there is still a large gap between the actuality and the ideal. To fill this gap, we carried out a focus group discussion through which a descriptive framework of whole-body interaction (WBI) techniques was formed. The framework provides a comprehensive illustration about the natural interaction forms derived from human bodily natural actions and behaviors. We also discussed and proposed technical principles for implementing WBI techniques. Based on these, we developed experiencing prototypes and had them evaluated. An empirical user study proved the feasibility and benefits of the WBI techniques.

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Change history

  • 16 June 2022

    In the originally published version of chapter 7 an incorrect grant number was erroneously used in the acknowledgements section. The grant number has been corrected.

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Funding and Acknowledgments

This work was funded by the ‘Natural Science Foundation of Zhejiang Province’ under the grant number of LQ19F020010; the ‘National Natural Science Foundation of China’ (NSFC) under the grant number of 61902097; the ‘State Key Laboratory of Virtual Reality Technology and Systems’ under the grant number of VRLAB2020B03; and the ‘Science and Technology Project of Wenzhou City’ under the grant number of S20180018. The authors thank all reviewers for their insightful comments on this work.

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Correspondence to Xiaolong Lou .

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Lou, X., Li, X., Zheng, Y., Shi, Y. (2022). Whole-Body Interaction and Representative Applications in Virtual Reality. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. https://doi.org/10.1007/978-3-031-06388-6_7

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  • DOI: https://doi.org/10.1007/978-3-031-06388-6_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-06387-9

  • Online ISBN: 978-3-031-06388-6

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