Abstract
This paper describes the results of a case study about how Assisted Navigation and Natural User Interfaces can facilitate user control in virtual architectural walkthroughs and improve the overall experience. This study combines the authors’ previous research in these lines, studying the summed effect of both on a UX test scenario. The installation uses a depth camera for NUI interaction and applies an attractor based approach to assisted navigation. The analysis uses the data collected in an experiment with two test groups of participants considering their previous experience and gaming abilities. The experiment was composed of five stages, with three different test sets of increasing complexity. During the test, the system monitored and recorded the user movements to extract relevant data about time to complete the task, number of collisions and time spent in a collision condition. In addition, the users completed specifically questionnaires immediately after completion of tasks. The results indicate the benefits of combining both technologies enhancing the virtual visit experience. It also evaluates the effects of users’ previous expertise on 3D video games in the results.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Norberg Schultz, C.: Existence, Space & Architecture. Praeger Publishers, London (1974)
Holl, S.: Questions of Perception: Phenomenology of Architecture. William Stout Publishers, Richmond, CA (2006)
Martensa, J., Antonenko, P.: Narrowing gender-based performance gaps in virtual environment navigation. Comput. Hum. Behav. 28(3), 809–819 (2012)
Parsons, T., Rizzo, A.: Initial validation of a virtual environment for assessment of memory functioning: virtual reality cognitive performance assessment test. Cyberpsychol. Behav. 11, 17–25 (2008)
Minocha, S., Hardy, C.: Designing navigation and wayfinding in 3D virtual learning spaces. ACM (Ed.). In: 23rd Australian Computer-Human Interaction Conference, pp. 211–220. (2011)
Pazzaglia, F., Taylor, H.: Perspective, instruction, and cognitive style in spatial representation of a virtual environment. Spat. Cogn. Comput. 7, 349–364 (2007)
Taylor, H., Bruyné, T., Taylor, S.: Spatial mental representation: implications for navigation systems design. Rev. Hum. Fact. Ergon. 4, 1–40 (2008)
Foo, P., Warren, W., Duchon, A., Tarr, M.: Do humans integrate routes into a cognitive map? Map versus landmark-based navigation of novel shortcuts. J. Exp. Psychol. Learn. Mem. Cogn. 31, 195–215 (2005)
Maguire, E., Spiers, H., Good, C., Hartley, T., Frackowiak, R., Burgess, N.: Navigation expertise and the human hippocampus: a structural brain imaging analysis. Hippocampus 13, 250–259 (2003)
Balaban, C.Z., Karimpur, H., Röser, F., Hamburger, K.: Turn left where you felt unhappy: how affect influences landmark-based wayfinding. Cogn. Process. 18(2), 135–144 (2017)
Sorrows, M.E., Hirtle, S.C.: The nature of landmarks for real and electronic spaces. In: Freksa, C., Mark, D.M. (eds.) Spatial Information Theory. Cognitive and Computational Foundations of Geographic Information Science. COSIT 1999. Lecture Notes in Computer Science, vol. 1661, pp. 37–50. Springer, Heidelberg (1999). https://doi.org/10.1007/3-540-48384-5_3
Hernández-Ibáñez, L.A., Barneche-Naya, V.: assisted navigation and natural interaction for virtual archaeological heritage: implementation of an attractor-based approach using a game engine. Mediterr. Archaeol. Archaeometry 16(5), 43–51 (2016)
Lewin, K.: The Conceptual Representation and the Measurement of Psychological Forces. Duke University Press, Durham (1938)
Gibson, J.: The Ecological Approach to Visual Perception. Lawrence Erlbaum Associates, Hillsdale (1979)
Zhang, Z.: Microsoft Kinect sensor and its effect. IEEE Multimedia 19(2), 4–10 (2012)
Hernández-Ibáñez, L.A., Barneche-Naya, V., Mihura-López, R.: A comparative study of walkthrough paradigms for virtual environments using Kinect based natural interaction. In: 22nd International Conference on Virtual System & Multimedia (VSMM), Kuala Lumpur, pp. 1–7 (2016). https://doi.org/10.1109/VSMM.2016.7863168
Barneche-Naya, V., Hernández-Ibañez, L.A.: A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments. Univ. Access Inf. Soc. 20(3), 513–529 (2020)
Sauro, J., Lewis, J.R.: Quantifying the user Experience: Practical Statistics for user Research. Morgan Kaufmann, Burlington (2012)
Albert, W., Tullis, T.: Measuring the user Experience: Collecting, Analysing, and Presenting Usability Metrics. Newnes, Oxford (2013)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Barneche-Naya, V., Hernández-Ibáñez, L.A. (2022). Assessement of Assisted Navigation in NUI Virtual Architectural Environments. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Novel Technological Environments. HCII 2022. Lecture Notes in Computer Science, vol 13329. Springer, Cham. https://doi.org/10.1007/978-3-031-05675-8_2
Download citation
DOI: https://doi.org/10.1007/978-3-031-05675-8_2
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05674-1
Online ISBN: 978-3-031-05675-8
eBook Packages: Computer ScienceComputer Science (R0)