Abstract
Medical education has become more challenging, with a lack of resources and clinical environments where students can prepare for their clinical practice. New technologies are being used to fill this gap in education, with 360° videos providing a viable and effective solution. However, the creation of such resources has not been well documented, which forces educators to face the same setbacks during this development process. This paper presents technical guidelines for the creation of a Virtual Reality (VR) application using 360° videos with medical content for an undergraduate-level course. The guidelines are presented through the various decisions that were taken during the development process of the application, providing the rationale behind each one and their necessity. The guidelines validate the effective design of a technologically enhanced learning tool as an addition to the existing methods used in medical education.
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Acknowledgement
This work described here is funded by the Erasmus+ programme, Action Strategic Partnerships for higher education (2018–1-UK01-KA203–048215), Co-creation of Virtual Reality reusable e-resources for European Healthcare Education (CoViRR) and also has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No 739578 and the Government of the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy.
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Frangoudes, F., Schiza, E.C., Neokleous, K.C., Pattichis, C.S. (2022). Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs). In: Auer, M.E., Hortsch, H., Michler, O., Köhler, T. (eds) Mobility for Smart Cities and Regional Development - Challenges for Higher Education. ICL 2021. Lecture Notes in Networks and Systems, vol 390. Springer, Cham. https://doi.org/10.1007/978-3-030-93907-6_113
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