Abstract
Computer graphics is a core technology that can produce realistic images. However, it is difficult to provide sense of movement and immersion using only visual images. In this study, we propose to enhance the sense of self-motion by deforming the rendering area according to the vection illusion which induces a sense of immersion only with images. In general, the body is slouched backward while accelerating forward, and the field of view becomes relatively wide. Therefore, enlarging the drawing area should have a similar effect when the user’s viewpoint in the VR accelerates forward. If the user moves backward, the drawing area should be reduced.
We constructed a driving simulation environment to demonstrate the proposed method. The deformation of the drawing area caused VR motion sickness because the expected and the actual deformation differed. It was also confirmed that the transfer of the rendering area enhances the sense of immersion.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Palmisano, S., Mursic, R., Kim, J.: Vection and cybersickness generated by head-and-display motion in the Oculus Rift. Displays 46, 1–8 (2017)
Riecke, E.B., Feuereissen, D., Riser J.J.: Auditory self-motion illusions circular vection can be facilitated by vibrations and the potential for actual motion. In: Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, APGV 2008, 9–10 August, Los Angeles, California, USA (2008)
Riecke, E.B., Feuereissen, D., Rieser, J.J, McNamara, P.T.: Spatialized sound enhances biomechanically-induced self-motion illusion (vection). In: Proceedings of the International Conference on Human Factors in Computing Systems, CHI 2011, 7–12 May, Vancouver, BC, Canada (2011)
Unity: Wheel Collider Tutorial, Unity Manual. https://docs.unity3d.com/2019.4/Documentation/Manual/WheelColliderTutorial.html. Accessed 18 May 2020
Hashimoto, W., Mizutani, Y., Nishiguchi, S.: Projection simulator to support design development of spherical immersive display, HCII 2017. CCIS 714, 17–24 (2017)
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Yamashita, T., Hashimoto, W., Nishiguchi, S., Mizutani, Y. (2021). Presenting a Sense of Self-motion by Transforming the Rendering Area Based on the Movement of the User’s Viewpoint. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_53
Download citation
DOI: https://doi.org/10.1007/978-3-030-90176-9_53
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-90175-2
Online ISBN: 978-3-030-90176-9
eBook Packages: Computer ScienceComputer Science (R0)