Abstract
This paper discusses the definition of creativity in user-centred design design and considers the factors that are considered to contribute to its successful application. It reviews the stages of the creative process as described in the literature. It reports the results of a survey among design students on the tactics and methods they adopt to develop ideas during design work. These are analyzed to generate insights as well as being related back to the creative process. The study could form the basis for guiding students on how to maximize their creative thinking when carrying out project work.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Lenard, D.: Why creativity matters in UX design, Clutch.co, July 2018. https://clutch.co/agencies/ui-ux/resources/why-creativity-matters-in-ux-design. Accessed 7 Mar 2021
Weinschenk, S.: What is the role of creativity in UX design? (2018) https://www.smashingmagazine.com/2018/12/role-of-creativity-ux-design/. Accessed 7 Mar 2021
Chakrabarti, A.: Defining and supporting design creativity. In: International Design Conference – Design, Dubrovnik, Croatia, 15–18 May 2006, pp. 479–486 (2006)
Gluck, F.W.: “Big bang” management: creative innovation. McKinsley Q. 1, 49–59 (1985)
Wallas, G.: Stages in the creative process. In: Rothenberg, A., Hausmann, C.R. (eds.) The Creativity Question, pp. 69–73. Duke University Press, Durham (1988)
Adams, J.L.: Conceptual Blockbusting: A Guide to Better Ideas, 3rd edn. Addison-Wesley, MA (1993)
Clinton, G., Hokanson, B.: Creativity in the training and practice of instructional designers: the design/creativity loops model. Educ. Technol. Res. Dev. 60, 111–130 (2012)
Löwgren, J., Stolterman, E.: Thoughtful Interaction Design: A Design Perspective on Information Technology. MIT, Cambridge (2004)
Nelson, H., Stolterman, E.: The Design Way. Educational Technology Publications, Englewood Cliffs (2003)
Design Council: Framework for innovation. https://www.designcouncil.org.uk/news-opinion/double-diamond-universally-accepted-depiction-design-process. Accessed 7 Mar 2021
Ulrich, K.T., Eppinger, S.D.: Product Design and Development, 7th edn. McGraw-Hill, New York (2019).ISBN-13: 978-1260134445
Pressman, A.: Design Thinking: A Guide to Creative Problem Solving for Everyone. Routledge, London (2018)
Soares, M.: Ergodesign Methodology for the Product Design: A User-Centered Approach. CRC Press, Taylor and Francis, Boca Raton (2021)
de Bono, E.: Six Thinking Hats: An Essential Approach to Business Management. Little, Brown, and Company, Boston (1985)
Sarinasadat, H., Hattori, Y., Miyake, Y., Nozawa, T.: Music valence and genre influence group creativity. In: Harris, D. (ed.) HCII 2019. LNCS (LNAI), vol. 11571, pp. 410–422. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22507-0_32
Penney, C.G., Godsell, A., Scott, A., Balsom, R.: Problem variables that promote incubation effects. J. Creat. Behav. 38(1), 35–55 (2004)
Acknowledgement
The author would like to thank the students in the School of Design and Creative Arts at Loughborough University who participated in the survey reported here.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Maguire, M. (2021). A Study of Student Creative Thinking in User-Centred Design. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: UX Research and Design. HCII 2021. Lecture Notes in Computer Science(), vol 12779. Springer, Cham. https://doi.org/10.1007/978-3-030-78221-4_38
Download citation
DOI: https://doi.org/10.1007/978-3-030-78221-4_38
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-78220-7
Online ISBN: 978-3-030-78221-4
eBook Packages: Computer ScienceComputer Science (R0)