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Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds

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Virtual, Augmented and Mixed Reality (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12770))

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Abstract

AR technology continues to develop and is expected to be used in a much wider range of fields. However, existing head-mounted displays for AR are still inadequate for use in daily life. Therefore, we focused on using VR to develop AR services and explored the possibility of virtual fieldwork. By comparing fieldwork using AR and virtual fieldwork using VR, we revealed the feasibility and limitations of virtual fieldwork. It was shown that virtual fieldwork is effective in an indoor environment where no other people are present. By using virtual fieldwork, researchers can obtain qualitative results more easily than with traditional fieldwork. On the other hand, it was suggested that it is difficult to realize virtual fieldwork in a large environment such as outdoors and in the presence of others. In particular, participants do not perceive the virtual fieldwork as fieldwork in the real world because the experience of walking in a large space is difficult to experience in conventional VR.

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Notes

  1. 1.

    https://assetstore.unity.com/packages/3d/environments/urban/furnished-cabin-71426?locale=ja-JP.

  2. 2.

    https://www.vive.com/jp/product/vive-pro-full-kit/.

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Correspondence to Kota Gushima .

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Gushima, K., Nakajima, T. (2021). Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2021. Lecture Notes in Computer Science(), vol 12770. Springer, Cham. https://doi.org/10.1007/978-3-030-77599-5_29

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  • DOI: https://doi.org/10.1007/978-3-030-77599-5_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77598-8

  • Online ISBN: 978-3-030-77599-5

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