Abstract
Autism Spectrum disorder is a neurodevelopmental disorder characterized by early onset difficulties in social communication, and unusually restricted, repetitive behaviors and interests. Children with autism are often not naturally as motivated as others by social interaction and situations involving dyadic play, and this is considered to be problematic as both are essential arenas for young children’s development. In this article we explore how computer-based interventions in various guises show some promise in engaging and motivating children with autism to engage in play. This has led to the development of a range of computer-based interventions aimed at fostering learning, and these range from the use of VR to regular computer games to the use of social robots with artificial intelligence. We evaluate the evidence gathered on the use of various forms of computer-based play and also discuss the potential ethical implications of such interventions.
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Dahl, C., Sætra, H.S., Nordahl-Hansen, A. (2021). Computer-Aided Games-Based Learning for Children with Autism. In: Fang, X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science(), vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_12
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