Abstract
Viarama is a social enterprise that uses virtual reality to benefit schoolchildren and senior citizens in schools, nursing homes, hospices, hospitals, and respite centres, mainly in the UK. This paper explores the issues faced by this work and the often deeply moving nature of utilisation of VR in these environments.
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Agnew, B. (2021). Viarama: Virtual Reality for Good. In: Jung, T., Dalton, J. (eds) XR Case Studies. Management for Professionals. Springer, Cham. https://doi.org/10.1007/978-3-030-72781-9_9
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DOI: https://doi.org/10.1007/978-3-030-72781-9_9
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Publisher Name: Springer, Cham
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