Abstract
Recent progress in VR and AR hardware enables a wide range of educational applications. Anatomy education, where the complex spatial relations of the human anatomy need to be imagined, may benefit from the immersive experience. Also the integration of virtual information and real information, e.g., muscles and bone overlaid on the user’s body, are beneficial for imaging the interplay of various anatomical structures. VR and AR systems for anatomy education compete with other media to support anatomy teaching, such as interactive 3D visualization and anatomy textbooks. We discuss the constraints that must be considered when designing VR and AR systems that enable efficient knowledge transfer.
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Acknowledgements
We thank the Virtual Anatomy team (Wolfgang D’Hanis, Lars Dornheim, Kerstin Kellermann, Alexandra Kohrmann, Philipp Pohlenz, Thomas Roskoden and Hermann-Josef Rothkötter) for many discussions about anatomy teaching, Nigel John, Benjamin Köhler, Maria Luz, Timo Ropinski, Florian Heinrich, Vuthea Chheang, and Noeska Smit for fruitful discussions on the chapter as well as Steven Birr, Konrad Mühler, Daniel Pohlandt, Felix Ritter, Aylin Albrecht and Anna Schmeier for their implementations.
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Preim, B., Saalfeld, P., Hansen, C. (2021). Virtual and Augmented Reality for Educational Anatomy. In: Uhl, JF., Jorge, J., Lopes, D.S., Campos, P.F. (eds) Digital Anatomy . Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-61905-3_16
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