Skip to main content

HRV Parameters Sensitively Detecting the Response of Game Addicted Players

  • Conference paper
  • First Online:
HCI International 2020 – Late Breaking Posters (HCII 2020)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1293))

Included in the following conference series:

  • 1182 Accesses

Abstract

The purpose of this study is to extract quantitative parameters that indicate significant differences in ECG(electrocardiogram) between game-addicted group and non-addicted group. Currently, there is no objective means to define game addiction among health authorities and academic societies. Therefore, authors attempted to classify subjects into game-addicted groups and non-addicted group. The existing diagnostic questionnaire was used to divide subjects into two groups, and used heart rate variability to detect the any particular sign of psychophysiological response of game addicted subjects different from the non-addicted subject. ‘League of Legends’ by Riot Games company was used for the test. The parameters were analyzed by applying various data collecting time windows. Multiple t-tests were used to compare the two groups. In results, no significant difference was found in the data collected from time window 1) full game period and 2) first and last 10 min, and 3) first and last 5 min. However, when the player’s character was killed, there were significant differences in parameters between two groups when 30 s, 60 s, and 90 s after ‘being killed event’. The outcome of this study showed that particular parameters at given data collecting window could generate more sensitive outcomes than the others. Further experiment would confirm the results to be used for developing an algorithm to quantitatively diagnose the addicted individuals.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Korea Creative Content Agency: 2018 annual report for international contents market (2019)

    Google Scholar 

  2. Koepp, M.J., et al.: Evidence for striatal dopamine release during a video game. Nature 393(6682), 266–268 (1998)

    Article  Google Scholar 

  3. Lee, Y., Chae, K.M.: Relations of computer game addiction and social relationship, adjustment of adolescent. Korean J. Clin. Psychol. 25, 711–726 (2006)

    Google Scholar 

  4. Good, O.S.: ‘Gaming disorder’ officially on World Health Organization’s list of diseases. https://www.polygon.com. Accessed 25 May 2019

  5. Papousek, I., Nauschnegg, K., Paechter, M., Lackner, H.K., Goswami, N., Schulter, G.: Trait and state positive affect and cardiovascular recovery from experimental academic stress. Biol. Psychol. 83(2), 108–115 (2010)

    Article  Google Scholar 

  6. Traina, M., Cataldo, A., Galullo, F., Russo, G.: Heart rate variability in healthy subjects. Minerva Psichiatr. 227, 31 (2011)

    Google Scholar 

  7. Task Force of the European Society of Cardiology and the North American Society of Pacing and Electrophysiology: Standards of measurement, physiological interpretation and clinical use. Circulation 93(5), 1043–1065 (1996)

    Google Scholar 

Download references

Acknowledgement

This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education (NRF-2018R1D1A1B07050786).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jung Yong Kim .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kim, J.Y., Whang, M.C., Kim, D.J., Kim, H., Im, S. (2020). HRV Parameters Sensitively Detecting the Response of Game Addicted Players. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1293. Springer, Cham. https://doi.org/10.1007/978-3-030-60700-5_52

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-60700-5_52

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60699-2

  • Online ISBN: 978-3-030-60700-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics